Valve Hammer Editor


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Additional Notes: This page is being split into Valve Hammer Editor (GoldSrc), Valve Hammer Editor (Source), Valve Hammer Editor (Source 2). Once the pages has been updated, all other translated page needs to be rewritten.
(1.0, as Worldcraft)
Valve Hammer Editor (version 4.x) is Valve's in-house level editor for Source titles, included in the Source SDK. It is a further evolution of Hammer 3.x from the GoldSrc engine. Many of its core concepts, features, and UI elements still match those of 3.x, as does the underlying mapping theory: building sealed levels with brushes and compiling them into BSP maps.
While in many ways improved, its core is still tied to ancient software architecture, and, being a product of its time, it often struggles under the load of designing modern, highly detailed looking levels.
Despite that, Half-Life 2 and every other Source title was built with it. Its relative ease of entry and gradual learning curve attract modders to this day.

They are not essential for creating Source levels, but include bugfixes, QoL and extended features. They are listed further below.
Installing and launching
Older versions of Hammer (for Source 2009 and earlier) are shipped in their respective Source SDK packages, and are intended to be launched via the deprecated Source SDK Launcher.
Since the SteamPipe update and the release of Source 2013, Hammer are often preinstalled automatically with the games, and is available in the /bin/
folder of a particular game (Half-Life 2/bin
, Portal/bin
, etc). However, in some cases, such as games starting with Left 4 Dead, Portal 2, etc., or some third-party Source games, their Authoring Tools need to be installed and launched to access Hammer.
Some of these sub-versions are interchangeable, such as between HL2, both of its Episodes, Portal, Counter-Strike: Source and Source 2013. Others, such as Portal 2's and Counter-Strike: Global Offensive, have certain exclusive features (Maya integration for P2, Sprinkle Tool for CS:GO) and may not be fully compatible with other titles. Additionally, VMF files created on Hammer (on newer branches such as Alien Swarm) may crashes on Hammer (on older branches like Source 2013) when loaded, unless it was converted or by using community-made version of Hammer.
For further information on setting up Hammer for Source, see Your First Map, Getting Started and its following articles.
See also Category:Hammer for more links to Hammer documentation.
Features and tools
Compared to Hammer 3.x, the most notable new features include Displacements, I/O system, and using Source's own materialsystem for rendering textures and models. Later versions expanded on the user interface, adding the particle browser (since ASW), improved Model Browser, instances and other extra tools.
Community fixes
- Slammin' Source Map Tools addresses performance and bug issues, adds convenience options and features, and comes with extended compilers: Slammin' Compile Tools;
- Hammer++ updates Hammer with additional tools and modernized workflow, realtime in-editor lighting preview, in-editor physics and more. It is based on the no longer available "SDK 2013 Hammer" project, which closed off access after its developers started working with an engine license;
- TeamSpen's Hammer Addons is a set of FGD enhancements, editor assets and scripts for working with Hammer, which don't directly modify the editor.
Developer resources
- Level Design Video Tutorials - a large collection of videos on mapping techniques and tricks across multiple Source titles.
- Mapping Sites and General Sites - listing of forums and resources in various languages.
- Map Archive Sites - for downloading existing maps (primarily for Half-Life 2).
- See Category:Level Design for all documentation on the subject.
Common issues
No grid (black viewports)
First, check that the grid is on. The hotkey ⇧ Shift+R controls, so give it a try.
If that didn't help, check the formatting of your mod's gameinfo.txt
.
It needs to include a key called SteamAppId, and the number after it needs to match the Steam Application ID of the base game you will be using to launch your mod.
This issue may also be caused by using a different Hammer version than the one intended for the game. To stay on the safe side, be sure to be launching hammer.exe
from the /bin/
folder of the base game of your mod, or using Authoring Tools to launch it, if you're modding Portal 2, Left 4 Dead or Left 4 Dead 2 or Counter-Strike: Global Offensive.
Poor performance
The fault is inherent to Hammer's 32-bit and single-thread architecture. It will struggle to display too many detailed objects and draw levels across vast distances; this is even apparent with Half-Life 2's own stock levels. To make matters worse, having a large number of visible objects - regardless of what they are or how low-poly they are - will degrade both performance and input times, and make everything like selecting, editing settings, or moving objects take longer.
To fix it, keep the Model and Detail render distance in the 3D View tab of the Settings, on the lower side.

Make sure you didn't accidentally turn on Radius Culling by pressing C. This easy to press hotkey can cause huge performance loss and, to add insult to injury, make your level not compile until it is turned off.
The Radius Culling status is indicated by a circled red "R" on the Map Operations toolbar. Make sure it is de-pressed, unless you actually intend to use it.

Version History
Version | Game/Branch | Release date | Features |
---|---|---|---|
4.0 | All Source 2004 games | November 05, 2004 | Initial release of Hammer in the Source SDK.
Updates:
|
4.1 | Half-Life 2: Lost Coast, All Source 2006 games and newer | November 22, 2005 |
Updates:
|
4.1 | Source 2007 | October 10, 2007 |
Updates:
Todo: Add more updates and changes in Source 2007 Hammer.
|
4.1 (unknown build) | Left 4 Dead | June 25, 2009 | Initial release of Left 4 Dead Authoring Tools's Hammer. |
4.1 (unknown build) | Left 4 Dead 2 | Between November 17, 2009 and December 26, 2009 | Initial release of Left 4 Dead 2 Authoring Tools's Hammer.![]() |
4.1 (unknown launch build) | Alien Swarm | July 19, 2010 | Valve Map Format (.vmf) that are created using this version are incompatible with previous version of Hammer without some modification and workarounds (such as using Left 4 Dead Authoring Tools/Left 4 Dead 2 Authoring Tools or editing VMF files). Updates:
|
4.1 (unknown build) | Portal 2 | May 6, 2011 | Initial release of Portal 2 Authoring Tools's Hammer.[confirm] |
4.1 (unknown build) | Portal 2 | May 12, 2011 |
Fixes:
|
4.1 (unknown build) | Portal 2 | May 17, 2011 |
Fixes:
|
4.1 (unknown build) | Portal 2 | May 20, 2011 |
Fixes:
|
4.1 (unknown build) | Portal 2 | May 26, 2011 to May 21, 2012 | Unknown |
4.1 (BETA, unknown build) | Counter-Strike: Global Offensive | May 5, 2012 (or earlier)[confirm] | Initial release of Counter-Strike: Global Offensive Authoring Tools's Hammer. |
4.1 (unknown launch build) | Counter-Strike: Global Offensive | August 21, 2012 | Launch version of Counter-Strike: Global Offensive Authoring Tools's Hammer. |
4.1 (build 8678) | Alien Swarm | September 24, 2020 | Latest version for Alien Swarm. |
4.1 (build 9008) | Source 2013 | July 2, 2021 | Latest version for Day of Defeat: Source, Half-Life 2: Deathmatch and Source SDK Base 2013 - Multiplayer |
4.1 (build 9092) | Team Fortress 2 | September 16, 2021 | Unknown |
4.1 (build 9109) | Team Fortress 2 | October 5, 2021 | Unknown |
4.1 (build 9464) | Team Fortress 2 | September 26, 2022 | Unknown |
4.1 (build 9520) | Half-Life 2 | November 17, 2023 | Latest version for Source 2013 (only in ![]() |
4.1 (build 9540) | Team Fortress 2 | December 8, 2022 | Unknown |
4.1 (build 10038) | Team Fortress 2 | April 18, 2024 | Added a dedicated 64 bit version. |
4.1 (build 10042) | Team Fortress 2 | April 22, 2024 | Latest version for ![]() |
FGDs

Hammer 5.x (Source 2)
Hammer 5.x is the official Source 2 mapping tool. The UI has been redesigned to utilizing Qt and adding more new features. Hammer 5.x can be obtained via the game's Workshop Tools DLC if available.
Unlike the previous Hammer in both Source and GoldSrc engine, this version utilizes meshes instead of BSP brushes and includes many "modeling" software features.
Version | Game | Release date | Features |
---|---|---|---|
5.0, (build 9743) | Dota 2 | September 2015? | Initial release of Source 2 Hammer for Dota 2. Todo: Add more information.
|
5.0 (build 8838) | SteamVR Home | 2017 | Todo: Add more information.
|
5.0, (unknown build) | Half-Life: Alyx | May 16, 2020 | Todo: Add more information.
|
5.0, (unknown build) | S&box | July 26, 2022 |
|
5.0, (build 9832) | Counter-Strike 2 | June 7, 2023 | Initial release of Source 2 Hammer for CS2.[confirm]
|
5.0, (build 9960) | Counter-Strike 2 | March 22, 2024 | Latest version for CS2. |
Troubleshooting
This section list the common issues that users may encounter when using Hammer, and how to troubleshoot it.
Hammer won't display grid
If you try to load or create a new level in Hammer and the viewports don't show the standard grid, it's possible you just need to press ⇧ Shift+R to toggle the grid, so go ahead and try that first.
Many new modders have been reporting that when they try to create new levels for their mod, Hammer will load, but it won't display the grid, and they can't add new entities to the map, and if it was a loaded map, they can't see anything except through the main camera. If you're having this problem, you probably also aren't able to launch your mod from Steam (even if you can launch it from your compiler). If this is the case, the problem probably lies in your mod's gameinfo file.
Check gameinfo.txt
and check the number after SteamAppId. This needs to match the Steam Application ID of the base game you will be using to launch your mod. If the number points to a game that you don't have installed, you won't be able to launch your mod, and Hammer won't work either.
Moving the location of Hammer will cause it to be unable to find key files when loading a configuration, notably gameinfo.txt
. To fix this, adjust the file paths in GameConfig.txt
which can be found in the same folder as Hammer.
Poor performance
Due to Hammer being limited to single core, having high render distance will result in poor performance, even on powerful hardware.
To change the render distance, go to Tools ▶ Options ▶ 3D views, and adjust the Model and Detail render distance to be less than 5000-6000, or alternatively, use third-party or community-made modified version of Hammer.
See also
- Hammer Feature Requests[
Deprecated]
- Brush
- Entity
- FGD
- RMF, VMF, and MAP
- J.A.C.K. (Website) – an alternative to Hammer for GoldSrc. It supports Windows and Linux and adds several new features for level editing and modding.
- Hammer++ - an alternative to Hammer for most Source engine games. It also adds several new features for level editing and modding.
- Slammin' Source Map Tools - an alternative to Hammer for most Source engine games, with performance upgrades and modernization.
- Sledge – a free and open-source alternative to Hammer for GoldSource. It supports Windows. It is no longer being developed.
- Svencraft - a modified version of Hammer 3.4 for Sven Co-op.
- Gearcraft - a modified version of Hammer 3.4[confirm] for James Bond 007: Nightfire.
External links
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