James Bond 007: Nightfire
January 2024
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
James Bond 007: Nightfire is a first-person shooter developed by Eurocom Entertainment Software and published by Electronic Arts. While the home console versions use Eurocom's in-house engine (a precursor to EngineX), the PC version of the game, developed by Gearbox Software, uses a highly modified version of the GoldSrc engine, named Gearcraft engine (the map editor also shares the "Gearcraft" name).
The PC port of this game lacks certain features or large amount of content originally present in the home-console version, due to the engine differences aswell as different developer worked on this port. This PC port received mixed reviews once it was released.
There is about as much left of the Half-Life engine in Nightfire as there was of the Quake engine in Half-Life.
— Marc Tardiff
Features
- Support anti-aliasing out of the box up to 8x MSAA, compared to normal
GoldSrc (prior to 2013), didn't have any support for anti-aliasing aside from workarounds such as enabling AA via the graphics driver control panel. - Uses Direct3D (DirectX) 8 instead of OpenGL, or Direct3D 7 (prior to 2013 update) in
GoldSrc.
Drawbacks
- This game has some compatibility issues when running on modern hardware (and newer versions of Windows). Unofficial patches have been released which fix most (but not all) of the issues.
Media
See also
Gearcraft, a level editor for
James Bond 007: Nightfire- List of James Bond 007: Nightfire entities
External links
- Unofficial Website + Download (also includes unofficial patches)
- Entry at Electronic Arts official site
- ModDB Link
- Demo review
- Map Decompiler Download @ TheRaZZeRApp
| |||||