Source 2 Model Editor
create models, view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).allows the user to
In newergames, Model Editor has been replaced by , but this legacy tool remains available on previous games/tools such as .
Launching Model Editor
Similar to all the other available tools the Model Editor can be launched in multiple ways.
- Launch an empty session via the Model Editor icon:
- Launch an empty session from the Tools menu (this menu appears in all tools).
- Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select Open In Model Editor.
|Official Source 2 SDK/Authoring Tools|
|Workshop Tools||Dota 2 Workshop Tools · SteamVR Workshop Tools · Half-Life: Alyx Workshop Tools · Counter-Strike 2 Workshop Tools (beta)|
|Map editors||Hammer 5.x|
|Map compilers||resourcecompiler • vrad2 • vrad3|
|Map tools||There are currently no tools in this list.|
|Engine tools||Asset Browser • Material Editor • Model Editor → ModelDoc Editor • Particle Editor • Image Subrect Editor • Source 2 Filmmaker • CS2 Workshop Item Editor • Workshop Manager •|
|Other||dmxconvert • vpk|