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VRAD (Source 2)

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ResourcecompilerVRAD2/VRAD3

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VRAD2 VRAD3 (and its predecessor, VRAD2) is the command-line tool that calculates and embeds lighting data into compiled maps, using a graphics card (GPU) with ray tracing support (or CPU on older engine versions). It is the Source 2 Source 2 counterpart of Source Source 1's VRAD, and like Source 1, VRAD3's static and pre-compiled light is bounced around the world with a Wikipedia icon radiosity algorithm.

Source 2 originally ships with VRAD2, which are used in earlier Source 2 titles such as Half-Life: Alyx Half-Life: Alyx and SteamVR Home SteamVR Home. VRAD2 are still shipped with some older Source 2 games to preview baked lighting in Hammer using CPU.

VRAD3 was later shipped with all Source 2 games, including older Source 2 titles that are still being supported. Counter-Strike 2 ships with newer version of VRAD3 which requires a GPU with ray tracing support, such as NVIDIA RTX series, AMD RX 6000 series (or later/other RDNA2) cards or Intel Arc (since Jan 2025) graphics cards, while VRAD2 and the old CPU lighting compiler have been removed in Counter-Strike 2 as of the Armory Update.

Icon-Bug.pngBug:Systems with the latest NVIDIA (and possibly AMD) drivers may have issues with VRAD3, causing it to crash (with VK_ERROR_DEVICE_LOST) while baking lighting during map compilation.  (tested in: Counter-Strike 2)
Note.pngNote:VRAD3 in all Source 2 games before Counter-Strike 2 are CPU-only. After Counter-Strike 2, VRAD requires GPU with ray-tracing support.

Games with VRAD2

Games with VRAD3

Valve

Third-party

Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.

Command line options

Todo: List more command line options.

VRAD2

[Todo]

VRAD3

Argument Description
-script Specify VRAD3 script file.

See also