Category:Level Design: Difference between revisions

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(identifying that the articles listed here are Source specific)
(Cleaned up presentation, removed <br/>s, moved overview creation to advanced topics (dod:source uses them as well))
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If you're just starting out with mapping, you should go through these articles first.
If you're just starting out with mapping, you should go through these articles first.


[[Source Mapping for Half-Life 1 Mappers]]<br/>
* [[Source Mapping for Half-Life 1 Mappers]]
[[Your First Half-Life 2: Deathmatch Room]]<br/>
* [[Your First Half-Life 2: Deathmatch Room]]
[[Creating Brushes]]<br/>
* [[Creating Brushes]]
[[Applying Materials]]<br/>
* [[Applying Materials]]
[[Reshaping Solids]]<br/>
* [[Reshaping Solids]]
[[Creating Entities]]<br/>
* [[Creating Entities]]
[[Adding Water]]<br/>
* [[Adding Water]]
[[Cubemaps]]<br/>
* [[Cubemaps]]
[[Leaks Explained]]
* [[Leaks Explained]]


==Counter-Strike: Source topics==
=={{css}} Counter-Strike: Source specific topics==
{{css}}These topics are specific to Counter-Strike: Source.


[[Making levels for Counter-Strike: Source - A description of the entities needed for CS:S gameplay. | Making levels for Counter-Strike: Source]]<br/>
* [[Making levels for Counter-Strike: Source - A description of the entities needed for CS:S gameplay. | Making levels for Counter-Strike: Source]]
[[Bot Navigation for Counter-Strike:Source]]<br/>
* [[Bot Navigation for Counter-Strike:Source]]
See also: [[Creating Level Overviews]]<br/>


==Advanced Topics==
==Advanced Topics==
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|- valign="top"
|- valign="top"


| [[Hammer Editor Documentation]]<br/>
|  
[[Optimizing and Checking Your Map]]<br/>
* [[Hammer Editor Documentation]]
[[Controlling Geometry Visibility and Compile Times]]<br/>
* [[Optimizing and Checking Your Map]]
[[Overview of Prop Types - Description of the various model prop entities. | Overview of Prop Types]]<br/>
* [[Controlling Geometry Visibility and Compile Times]]
[[Physics Entity Overview - How to use the various entities that affect the physics system. | Physics Entity Overview]]<br/>
* [[Overview of Prop Types - Description of the various model prop entities. | Overview of Prop Types]]
[[Displacement | Displacement Surfaces (Terrain)]]<br/>
* [[Physics Entity Overview - How to use the various entities that affect the physics system. | Physics Entity Overview]]
[[Using Bspzip to Embed Custom Content]]<br/>
* [[Displacement | Displacement Surfaces (Terrain)]]
[[3D and 2D Views]]<br/>
* [[Using Bspzip to Embed Custom Content]]
[[Entity Hierarchy (parenting)]]<br/>
* [[3D and 2D Views]]
[[Grouping and VisGrouping]]<br/>
* [[Entity Hierarchy (parenting)]]
[[Creating and Using Prefabs]]<br/>
* [[Grouping and VisGrouping]]
[[Filter Applications]]<br/>
* [[Creating and Using Prefabs]]
[[Entity I/O - How to hook up entity inputs and outputs. | Entity I/O]]<br/>
* [[Filter Applications]]
| [[Making Menu Background Maps - Creating the 3D menu backgrounds. | Making Menu Background Maps]]<br/>
* [[Entity I/O - How to hook up entity inputs and outputs. | Entity I/O]]
[[Mini-mod tutorial]]<br/>
|  
[[Making 3D Skyboxes - How to create a 3D geometry skybox. | 3D Skyboxes]]<br/>
* [[Making Menu Background Maps - Creating the 3D menu backgrounds. | Making Menu Background Maps]]
[[Ladders - Adding ladder entities to levels. | Ladders]]<br/>
* [[Mini-mod tutorial]]<br/>
[[Cables - How to add cables and ropes to levels. | Cables (ropes)]]<br/>
* [[Making 3D Skyboxes - How to create a 3D geometry skybox. | 3D Skyboxes]]
[[Creating Breakable Glass|Breakable Glass]]<br/>
* [[Ladders - Adding ladder entities to levels. | Ladders]]
[[Creating Level Overviews|Level Overviews]]<br/>
* [[Cables - How to add cables and ropes to levels. | Cables (ropes)]]
[[Sound sensitive trigger]]<br/>
* [[Creating Breakable Glass|Breakable Glass]]
* [[Creating Level Overviews|Level Overviews]]
* [[Sound sensitive trigger]]
* [[Creating Level Overviews]]
|}
|}


==Troubleshooting==
==Troubleshooting==


[[Troubleshooting Level Design]] -- One stop solution source for mapping problems.<br/>
* [[Troubleshooting Level Design]] -- One stop solution source for mapping problems.
 
See also the [[Source SDK FAQ]] category for general questions and problems.
See also the [[Source SDK FAQ]] category for general questions and problems.

Revision as of 09:24, 30 June 2005

Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

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C

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