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:''For the Half-Life 2 weapon entity, see [[weapon_crowbar|weapon_crowbar]].''
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:''For the {{Hl2|4}} weapon entity, see [[weapon_crowbar]].''
[[File:Crowbar 0.72.png|thumb|A screenshot of Crowbar v0.72]]


'''Crowbar''' is a tool written by ZeqMacaw for decompiling and compiling [[Source|Source engine]] .MDL files.
Originally created to be a replacement for [[Mdldecompiler|MDLDecompiler]], Crowbar is now a modding toolset.


It can decompile models from:
Its [http://steamcommunity.com/groups/CrowbarTool Steam Group] is the hub of all info relating to Crowbar, with links for download, source code, and guides.


* Counter-Strike Source
{{Crowbar|4}} is developed by [[User:ZeqMacaw|ZeqMacaw]].<br>
* Garry's Mod
* Half-Life 2
* Left 4 Dead 2
* Portal 2
* Source Filmmaker
* Team Fortress 2


Crowbar is intended to be a replacement for the famous [[Mdldecompiler|MDL Decompiler]] made by Cannonfodder. MDL Decompiler has not been updated for many years and can't fully decompile the latest model versions used in Source engine games. Crowbar is being developed to handle these later versions.
==Uses==
*Compile and decompile models individually or from an entire folder.
*View, pack, and unpack [[VPK]], [[GMA]] and [[FPX]] packages, individually or from an entire folder.
*View information from a [[MDL]] model file, such as MDL version, [[ANI]] and [[PHY]] files used, and materials used and in which folders they are found.
*Set up games to easily switch compiling or packing for a GoldSource or Source engine game to another.
*Download workshop addons from any game (although some games restrict to owning the game for this to work).
*Publish addons to a game's Steam workshop as an alternative to a game's upload tool.


Source code for Crowbar will be made available soon.
==List of supported games:==
{{:Crowbar/SupportedGames}}


== See also ==
==See also==
* [[mdldecompiler]]
* [[Studiocompiler]]
* [[Studiocompiler]]
* [[Compiling a model]]
* [[Compiling a model]]
* [[Source_model_skin_editor|Source model skin editor]]


== External links ==
==External links==
* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
* [http://forums.steampowered.com/forums/showthread.php?t=3148618 Thread on Steam Powered User's Forum]
* [https://github.com/ZeqMacaw/Crowbar Changelog and Source Code]
{{gldsrc sdktools}}
{{Sdktools|0}}


[[Category:Third Party Tools]]
[[Category:Third Party GoldSrc Tools]]
[[Category:Third Party Source Tools]]
[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Third Party Tools]]
[[Category:Modding]]
[[Category:Modding]]
[[Category:Open Source]]
[[Category:Open Source]]

Latest revision as of 01:48, 16 July 2024

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For the Half-Life 2 Half-Life 2 weapon entity, see weapon_crowbar.
A screenshot of Crowbar v0.72

Originally created to be a replacement for MDLDecompiler, Crowbar is now a modding toolset.

Its Steam Group is the hub of all info relating to Crowbar, with links for download, source code, and guides.

Crowbar Crowbar is developed by ZeqMacaw.

Uses

  • Compile and decompile models individually or from an entire folder.
  • View, pack, and unpack VPK, GMA and FPX packages, individually or from an entire folder.
  • View information from a MDL model file, such as MDL version, ANI and PHY files used, and materials used and in which folders they are found.
  • Set up games to easily switch compiling or packing for a GoldSource or Source engine game to another.
  • Download workshop addons from any game (although some games restrict to owning the game for this to work).
  • Publish addons to a game's Steam workshop as an alternative to a game's upload tool.

List of supported games:

Todo: Merge the non-linked ones with the list.

See also

External links