List of Grey entities: Difference between revisions
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Note:This list contains only FGD entities.
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__NOTOC__[[Category:Entity lists]] | __NOTOC__[[Category:Entity lists]]{{cleanup|add missing entities}} | ||
{{grey}} This is a list of all {{grey|3}} entities that can be placed through {{hammer|4}}. | {{grey}} This is a list of all {{grey|3}} entities that can be placed through {{hammer|4}}. | ||
{{note|This list contains only FGD entities.}} | {{note|This list contains only FGD entities.}} |
Revision as of 06:09, 1 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
add missing entities
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page. This is a list of all Grey entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
aiscripted_*
assault_*
combine_*
cycler_*
env_*
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_combatchecker
- env_donatorcheck
- env_flare
- env_floverride
- env_fusebox
- env_global
- env_gunfire
- env_headcrabcanister
- env_keypad
- env_muzzleflash
- env_rotorwash
- env_showclue
- env_showclue
- env_showinventoryslot
- env_showobjective
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
func_*
- func_bulletshield
- func_combine_ball_spawner
- func_lookdoor
- func_monitor
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
generic_*
grenade_*
info_*
- info_apc_missile_hint
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic_*
momentary_*
monster_*
npc_*
- npc_antlion_template_maker
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_hunter_maker
- npc_launcher
- npc_maker
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path_*
player_*
point_*
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
prop_*
- prop_combine_ball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
scripted_*
script_*
test_*
trigger_*
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle_*
weapon_*
- weapon_357
- weapon_ar2
- weapon_betonvas
- weapon_brickbat
- weapon_crossbow
- weapon_crowbar
- weapon_drill
- weapon_frag
- weapon_knife
- weapon_physcannon
- weapon_pistol
- weapon_rpg
- weapon_shotgun
- weapon_shotgundouble
- weapon_smg1
- weapon_striderbuster
- weapon_stunstick