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prop_static

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prop_static is a point entity available in all Source 2 Source 2 games. It is used to place models on to a map

Keyvalues

model (???) <string>
The model this entity should appear as.
rendercolor (???) <color255>
skin (???) <integer>


solid (???) <integer>


bakelighting (???)
disableshadows (???)
emissive (???) <boolean>
emissive_lighting_boost (???) <float>
lightmapscalebias (???) <integer>
lightingorigin (???)
bakelightdoublesided (???) <boolean>


visoccluder (???) <boolean>