(counter)terrorist_team_intro
		
		
		
		
		
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terrorist_team_intro and counterterrorist_team_intro  are   point entities  available in 
 Counter-Strike 2. It also has another variant, called (counter)terrorist_team_intro_variant2.
This entity is used to add introduction scene for Terrorists/Counter-Terrorists, after selecting the team.
KeyValues
Source 2 Transform:
- Origin (origin) <coordinates>
 - The world space origin of the entity.
 
- Angles (angles) <angles>
 - The pitch, yaw, roll orientation of the entity.
 
- Scale (scales) <vector>
 - The x, y, z scales of the entity. Not all entities can use this.
 
- Transform Locked (transformLocked) <boolean>
 - Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
 
- Force Hidden (force_hidden) <boolean>
 - Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
 
- Editor Only (editorOnly) <boolean>
 - Entity is only displayed in Hammer and will not appear in game.
 
Source 2 Targetname:
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Entity Scripts (vscripts) <scriptlist>
 - Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
 
- Create Client-Only Entity (clientSideEntity) <choices>
 - 
- 0: No
 - 1: Yes