env_microphone
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Warning:
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CEnvMicrophone |
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env_microphone
is a point entity available in all Source 2 games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It acts as a microphone. In "Speaker mode", it picks up sound and rebroadcasts it at a Speaker target. It ignores the Hears X spawnflags and does not fire the SoundLevel output. In "Measuring mode", it measures the sound level at a Measure target and outputs the sound level as a value between 0 and 1. It only hears sounds that match the Hears X spawnflags.
Flags
- Swallows sounds routed through speakers : [16]
- Hears explosions : [32]
- Ignores non-attenuated sounds : [64]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Measure Target (target) <targetname>
- If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.
- Speaker target (SpeakerName) <targetname>
- The name of an info_target entity through which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode.
- Listen Filter (ListenFilter) <filter>
- The name of an filter entity which specifies the only entities the microphone can hear. Sounds emitted by other entities will not be heard.
- Speaker DSP Preset (speaker_dsp_preset) <choices>
- Only useful in Speaker mode. If specified, when the microphone is enabled, it'll set the global dsp_speaker preset to this value. Sounds played back through speakers will then be affected by the selected DSP.
Value Description 0
Use Default 50
1 NO EFFECT 51
2 (DUPLICATE OF 1) 52
3 (DUPLICATE OF 1) 53
4 (DUPLICATE OF 1) 54
5 (DUPLICATE OF 1) 55
6 SPEAKER, LOUDER 56
7 SPEAKER VERY SMALL 57
8 LOUDSPEAKER, ECHO 58
9 SPEAKER SMALL 59
10 SPEAKER TINY
- Listen For Sound Type (SoundType) <choices>
Value Description 1
Combat 2
Player 3
Danger 4
Bullet Impacts
- Sensitivity (0-10) (Sensitivity) <float>
- Microphone sensitivity, 0=deaf, 1=default, 10=extremely sensitive). Only applicable in Measuring mode.
- Smoothing (0-1) (SmoothFactor) <float>
- Smoothing factor, 0=no smoothing, 1=maximum smoothing). Only applicable in Measuring mode.
- Maximum hearing range (0=infinite) (MaxRange) <float>
- Sounds beyond this range won't be heard, irrelevant of attenuation.
Warning:setting this to zero (or a value > 1024) when the microphone is in Speaker mode can be very bad for performance!!
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetSpeakerName <targetname>
- Set the microphone to output through a different speaker entity.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- SoundLevel <float>
- Fired in Measuring mode whenever the sound level changes.
- OnRoutedSound
- Fired whenever a sound is routed out through the specified speaker (if any).
- OnHeardSound
- Fired whenever this microphone hears any sound it cares about.