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phys_keepupright

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class hierarchy
CKeepUpright defined in phys_controller.cpp
CPointEntity
CBaseEntity

phys_keepupright is a point entity available in all Source 2 Source 2 games. It is a controller that tries to keep an entity facing a particular direction.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target Entity (attach1) <targetname>
The entity to align to the desired angles.
Angular Limit (angularlimit) <float>
The maximum angular velocity that this controller can compensate for, in degrees per second.
Damp all rotation (dampAllRotation) <boolean>
Forces the upright behavior to have perfect damping, instead of progressively damping.

Flags

  •  [1] : Start inactive

Inputs

TurnOn
Enable the controller.
TurnOff
Disable the controller.

Base:

RunScriptFile
Load and execute a script file.
RunScriptCode
Execute a fragment of script code.
CallScriptFunction
Call a script function.
CallPrivateScriptFunction
Calls a script function from this entity's private script scope.
CallGlobalScriptFunction
Calls a script function in the global script scope.
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput
Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires
FireUser1 to FireUser4
Fires the respectiveOnUseroutputs; see User Inputs and Outputs.

Outputs

Base:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled
This output fires when the entity is killed and removed from the game. Parameter is the inflictor.