This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the workshop tools for "Counter-Strike 2". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Counter-Strike 2 Workshop Tools/Level Design

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Note.pngNote:Most of the stuff here are placeholder taken from Half-Life: Alyx Workshop Tools for now. Not all pages are fully created yet.

Counter-Strike 2 Hammer



External Links

  • Source 2 Viewer - Formerly known as VRF; Is able to open VPKs, compiled vmaps and decompile compiled assets (including maps and materials).

Hammer Minimum Specs

Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for Counter-Strike 2 Counter-Strike 2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.

GPU Minimum Specs:

  • Nvidia GeForce RTX 2060 (or Quadro/Titan equivalent)
    • Note.pngNote:Although some GTX 10 and 16 cards do support GPU-Accelerated raytracing, Hammer doesn't support GPU-Accelerated raytracing because of lack of RT cores.
  • AMD Radeon 6600XT (or other RDNA 2 cards)
  • Intel Arc series[confirm]

GPU Recommended Specs:

  • Nvidia GeForce RTX 2080 Ti+ (or Quadro/Titan equivalent)
  • AMD Radeon 6800XT+ (or other RDNA 2 cards)
  • Intel Arc series[confirm]
Blank image.pngTodo: [Obsolete-notext.png Deprecated] It is still possible to use the old CPU compiler by moving around some files or adding -lightmapcpu to resourcecompiler's run parameters; document this (probably on a subpage).
Warning.pngWarning:The deprecated CPU lighting compiler does not support the new light types introduced in Counter-Strike 2, such as emissive materials!.