This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Level Design

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Icon-Important.pngImportant:The articles below for Counter-Strike 2 assume that you have already mastered the basics of level design in Source 2.
Warning.pngWarning:Hammer Editor uses Path Tracing to bake and preview lighting. See the System Requirements listed below before you start creating levels for Counter-Strike 2.
Todo: Rework everything here.

Getting started

Working with Legacy

Guides

References

External links

  • Source 2 Viewer - Formerly known as VRF; Is able to open VPKs, compiled vmaps and decompile compiled assets (including maps and materials).
  • RadGen - Also known as Jimwood's Radar Generator; A program that is capable of generating radars similarly to the way Valve maps are styled.

Hammer System Requirements

Hammer now leverages GPU-Accelerated raytracing to both preview and bake lighting for Counter-Strike 2 maps, drastically speeding up compile times, even on lower-end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.

Note.pngNote:-lightmapcpu was removed with the Armory update; CPU compiling is now completely unavailable.
Minimum Recommended
System memory (RAM) 16 GB 32 GB
Video card (GPU)
  • Nvidia GeForce RTX 2060 (or Quadro/Titan equivalent)
Note.pngNote:Although some GTX 10 and 16 cards do support GPU-Accelerated raytracing, Hammer doesn't support GPU-Accelerated raytracing because of a lack of RT cores.
  • AMD Radeon 6600 XT (or other RDNA 2 cards)
  • Intel Arc series (tested on Battlemage)
  • Nvidia GeForce RTX 2080 Ti+ (or Quadro/Titan equivalent)
  • AMD Radeon 6800 XT+ (or other RDNA 2 cards)
  • Intel Arc series (tested on Battlemage only as of Jan 5th, 2025.)