List of CS:GO Surface Types

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Counter-Strike: Global Offensive Level Creation
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This page documents information about a game or software, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.

This table lists all available $surfaceprop values for Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Each surface type is defined by material surface properties, namely physics properties, bullet penetration values, sounds and much more. In fact, this table is simply a more readable representation of the text file ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk\scripts\surfaceproperties_cs.txt.

Note.pngNote:
  • The ID stands only for the order in which the surface types appear in the text file.
  • base is the name of a different $surfaceprop whose properties should initially be copied. If base is empty, default is used instead. The base property is used to greatly reduce redundancy in the text file but that makes it a lot harder to look up (and let alone compare) specific properties of different surface types. In the table below, all references are already resolved.
  • penetrationmodifier is a factor by which the projectile damage is multiplied per x units that a projectile passes through a solid behind that surface type.[confirm]
  • damagemodifier is a factor by which projectile damage is multiplied when the projectile enters or leaves a solid with that surface type.[confirm] Note that bullets will always stop after exiting a 5th solid, no matter the remaining damage. A 6th solid, for example a player, is never hit.
  • friction is a factor that determines the amount of control that players walking on this surface have when changing their velocity. The typical value is 0.8 in CS:GO. For glass floors, you usually want glassfloor (0.8) and not glass (0.5).
  • For identical $surfaceprop names, the higher ID wins. For example, metal_barrel uses the values from ID 116 and not 83.


Original notes in the file
// NOTE: If you add a tex type, be sure to modify the s_pImpactEffect
// array in fx_impact.cpp to get an effect when that surface is shot.
// CHAR_TEX_ANTLION			'A'
// CHAR_TEX_BLOODYFLESH		'B'
// CHAR_TEX_CONCRETE		'C'
// CHAR_TEX_DIRT			'D'
// CHAR_TEX_EGGSHELL		'E' ///< the egg sacs in the tunnels in ep2.
// CHAR_TEX_FLESH			'F'
// CHAR_TEX_GRATE			'G'
// CHAR_TEX_ALIENFLESH		'H'
// CHAR_TEX_CLIP			'I'
// CHAR_TEX_GRASS			'J'	// L4D addition
// CHAR_TEX_SNOW			'K'
// CHAR_TEX_PLASTIC			'L'
// CHAR_TEX_METAL			'M'
// CHAR_TEX_SAND			'N'
// CHAR_TEX_FOLIAGE			'O'
// CHAR_TEX_COMPUTER		'P'
// CHAR_TEX_ASPHALT			'Q'	// L4D addition
// CHAR_TEX_BRICK			'R'	// L4D addition
// CHAR_TEX_SLOSH			'S'
// CHAR_TEX_TILE			'T'
// CHAR_TEX_CARDBOARD		'U'	// L4D addition
// CHAR_TEX_VENT			'V'
// CHAR_TEX_WOOD			'W'
//// CHAR_TEX_UNUSED		'X' ///< do not use - "fake" materials use this (ladders, wading, clips, etc)
// CHAR_TEX_GLASS			'Y'
// CHAR_TEX_WARPSHIELD		'Z' ///< wierd-looking jello effect for advisor shield.
// CHAR_TEX_CLAY			1 	// L4D addition
// CHAR_TEX_PLASTER			2	// L4D addition
// CHAR_TEX_ROCK			3	// L4D addition
// CHAR_TEX_RUBBER			4	// L4D addition
// CHAR_TEX_SHEETROCK		5	// L4D addition
// CHAR_TEX_CLOTH			6	// L4D addition
// CHAR_TEX_CARPET			7	// L4D addition
// CHAR_TEX_PAPER			8	// L4D addition
// CHAR_TEX_UPHOLSTERY		9	// L4D addition
// CHAR_TEX_PUDDLE			10	// L4D addition
// CHAR_TEX_MUD				11	// L4D addition
// CHAR_TEX_SANDBARREL		12	// CSGO addition (no penetration)
// CHAR_TEX_SANDBARREL		13	// CSGO addition
// CHAR_TEX_METALSHIELD		14	// CSGO addition

// "surface group" 
// { 
// "property" 	"value"
// ...
// }
//
// thickness: If this value is present, the material is not volumetrically solid
// it means that the volume should be computed as the surface area times this
// thickness (for automatic mass).  The inside space beneath the thickness value is air.
//
// physics parameters are:
// density: this is the material density in kg / m^3 (water is 1000)
// elasticity: This is the collision elasticity (0 - 1.0, 0.01 is soft, 1.0 is hard)
// friction: this is the physical friction (0 - 1.0, 0.01 is slick, 1.0 is totally rough)
// dampening: this is the physical drag on an object when in contact with this surface (0 - x, 0 none to x a lot)
//
// !!! Do not edit the physics properties (especially density) without the proper references !!!
//
// Sounds
// 
// stepleft: footstep sound for left foot
// stepright: footstep sound for right foot
// impactsoft: Physical impact sound when hitting soft surfaces
// impacthard: Physical impact sound when hitting hard surfaces
// scrapesmooth: Looping physics friction sound (when scraping smooth surfaces)
// scraperough: Looping physics friction sound (when scraping rough surfaces)
// bulletimpact: bullet impact sound
// gamematerial: game material index (can be a single letter or a number)
// penetrationmodifier: How easy it is for a bullet to go through the material (0.001 to 1.0).
// damagemodifier: How much of the damaging power of the bullet is preserved while going through the material (0.001 to 1.0).
// occlusion effects: 
// "lowPitchOcclusion" "1.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound)
// "midPitchOcclusion" "4.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound)
// "highPitchOcclusion" "6.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound)
// To preview occlusion effects in realtime, in console: snd_occlusion_material_override "100.0 100.0 100.0"

// NOTE: The properties of "default" will get copied into EVERY material who does not
// 	 override them!!!
//
// "base" means to use the parameters from that material as a base.
// "base" must appear as the first key in a material
//


ID $surfaceprop base penetrationmodifier damagemodifier gamematerial friction density elasticity jumpfactor maxSpeedFactor climbable thickness hidetargetid dampening stepleft stepright bulletimpact scraperough scrapesmooth impacthard impactsoft break audioreflectivity audiohardnessfactor audioroughnessfactor audioHardMinVelocity scrapeRoughThreshold impactHardThreshold lowPitchOcclusion midPitchOcclusion highPitchOcclusion
0 default 1.0 0.5 C 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
1 solidmetal 0.27 0.3 M 0.8 2700 0.1 1.0 1.0 0 0.0 SolidMetal.StepLeft SolidMetal.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
2 metal solidmetal 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
3 metal_barrelSoundOverride metal 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 MetalBarrel.StepLeft MetalBarrel.StepRight MetalBarrel.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
4 metal_vehicleSoundOverride metal 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 MetalVehicle.StepLeft MetalVehicle.StepRight MetalVehicle.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
5 metal_survivalCase metal 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 silent.StepLeft silent.StepRight Survival.ContainerDamage Silent.ScrapeRough Silent.ScrapeSmooth Survival.ContainerDamage Survival.ContainerDamage Silent.Breakable 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
6 metal_survivalCase_unpunchable metal_survivalCase 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 silent.StepLeft silent.StepRight Survival.ContainerDamage Silent.ScrapeRough Silent.ScrapeSmooth Survival.ContainerDamage Survival.ContainerDamageUnpunchable Silent.Breakable 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
7 metaldogtags solidmetal 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight DogTags.Impact DogTags.Impact DogTags.Impact DogTags.Impact DogTags.Impact 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
8 metalgrate 0.95 0.99 G 0.8 1600 0.25 1.0 1.0 0 0.5 0.0 MetalGrate.StepLeft MetalGrate.StepRight MetalGrate.BulletImpact MetalGrate.ScrapeRough MetalGrate.ScrapeSmooth MetalGrate.ImpactHard MetalGrate.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 2.0 1.0
9 Metal_Box solidmetal 0.5 0.3 M 0.8 2700 0.1 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight Metal_Box.BulletImpact Metal_Box.ScrapeRough Metal_Box.ScrapeSmooth Metal_Box.ImpactHard Metal_Box.ImpactSoft Metal_Box.Break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
10 metal_bouncy solidmetal 0.27 0.3 M 0 10000 1000 1.0 1.0 0 0.0 SolidMetal.StepLeft SolidMetal.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
11 slipperymetal metal 0.4 0.3 M 0.1 2700 0.15 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 1.0 0.1 0.5 0.5 0.0 15.0 1.0
12 grate metalgrate 0.95 0.99 G 0.8 1600 0.25 1.0 1.0 0 0.5 0.0 MetalGrate.StepLeft MetalGrate.StepRight MetalGrate.BulletImpact MetalGrate.ScrapeRough MetalGrate.ScrapeSmooth MetalGrate.ImpactHard MetalGrate.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 2.0 1.0
13 metalvent metal_box 0.6 0.45 V 0.8 2700 0.1 1.0 1.0 0 0.04 0.0 MetalVent.StepLeft MetalVent.StepRight Metal_Box.BulletImpact Metal_Box.ScrapeRough Metal_Box.ScrapeSmooth MetalVent.ImpactHard Metal_Box.ImpactSoft Metal_Box.Break 0.33 1.0 0.1 0.5 0.5 0.0 15.0 1.0
14 metalpanel metal 0.5 0.45 V 0.8 2700 0.2 1.0 1.0 0 0.1 0.0 MetalVehicle.StepLeft MetalVehicle.StepRight MetalVehicle.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.33 1.0 0.1 0.5 0.5 0.0 15.0 1.0
15 dirt 0.6 0.3 D 0.8 1600 0.01 1.0 1.0 0 0.0 Dirt.StepLeft Dirt.StepRight Dirt.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.25 1.0 0.5 0.5 0.0 19.0 1.0
16 mud dirt 0.6 0.3 11 0.6 1600 0.01 1.0 1.0 0 6.0 Mud.StepLeft Mud.StepRight Dirt.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.0 0.1 0.5 0.5 0.0 15.0 1.0
17 slipperyslime dirt 0.6 0.3 D 0.1 1600 0.01 0.7 1.0 0 0.0 SlipperySlime.StepLeft SlipperySlime.StepRight Dirt.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.0 0.1 0.5 0.5 0.0 19.0 1.0
18 grass dirt 0.6 0.3 J 0.8 1600 0.01 1.0 1.0 0 0.0 grass.StepLeft grass.StepRight Dirt.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.25 1.0 0.5 0.5 0.0 15.0 1.0
19 slowgrass dirt 0.6 0.3 J 0.8 1600 0.01 1.0 1.0 0 1 0.0 grass.StepLeft grass.StepRight Dirt.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.25 1.0 0.5 0.5 0.0 19.0 1.0
20 sugarcane dirt 0.6 0.3 J 0.8 1600 0.01 1.0 1.0 0 0.0 grass.StepLeft grass.StepRight Dirt.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.25 1.0 0.5 0.5 0.0 19.0 1.0
21 tile 0.7 0.3 T 0.8 2700 0.3 1.0 1.0 0 0.5 0.0 tile.StepLeft tile.StepRight Tile.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.99 1.0 0.1 0.5 0.5 0.0 15.0 1.0
22 tile_survivalCase tile 0.7 0.3 T 0.8 2700 0.3 1.0 1.0 0 0.5 0.0 silent.StepLeft silent.StepRight Survival.ContainerDamage Silent.ScrapeRough Silent.ScrapeSmooth Survival.ContainerDamage Survival.ContainerDamage Survival.ContainerDeath 0.99 1.0 0.1 0.5 0.5 0.0 15.0 1.0
23 tile_survivalCase_GIB tile 0.7 0.3 T 0.8 2700 0.3 1.0 1.0 0 0.5 0.0 Silent.StepLeft Silent.StepRight Silent.BulletImpact Silent.ScrapeRough Silent.ScrapeSmooth Silent.ImpactHard Silent.ImpactSoft Silent.Breakable 0.99 1.0 0.1 0.5 0.5 0.0 15.0 1.0
24 Wood 0.9 0.6 W 0.8 700 0.1 1.0 1.0 0 0.0 Wood.StepLeft Wood.StepRight Wood.BulletImpact Wood.ScrapeRough Wood.ScrapeSmooth Wood.ImpactHard Wood.ImpactSoft Wood.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
25 Wood_lowdensity wood 0.9 0.6 W 0.8 300 0.1 1.0 1.0 0 0.0 Wood.StepLeft Wood.StepRight Wood.BulletImpact Wood.ScrapeRough Wood.ScrapeSmooth Wood.ImpactHard Wood.ImpactSoft Wood.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
26 Wood_Box Wood 0.9 0.6 W 0.8 700 0.1 1.0 1.0 0 0.0 Wood.StepLeft Wood.StepRight Wood_Box.BulletImpact Wood_Box.ScrapeRough Wood_Box.ScrapeSmooth Wood_Box.ImpactHard Wood_Box.ImpactSoft Wood_Box.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
27 Wood_Basket Wood 0.9 0.6 W 0.8 700 0.1 1.0 1.0 0 0.0 Wood_Basket.StepLeft Wood_Basket.StepRight Wood_Box.BulletImpact Wood_Box.ScrapeRough Wood_Box.ScrapeSmooth Wood_Box.ImpactHard Wood_Box.ImpactSoft Wood_Box.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
28 Wood_Crate Wood 0.9 0.6 W 0.8 700 0.1 1.0 1.0 0 0.0 Wood_Crate.StepLeft Wood_Crate.StepRight Wood.BulletImpact Wood_Crate.ScrapeRough Wood_Crate.ScrapeSmooth Wood_Crate.ImpactHard Wood_Crate.ImpactSoft Wood_Crate.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
29 Wood_Plank Wood_Box 0.85 0.6 W 0.8 700 0.1 1.0 1.0 0 0.0 Wood.StepLeft Wood.StepRight Wood_Plank.BulletImpact Wood_Plank.ScrapeRough Wood_Plank.ScrapeSmooth Wood_Plank.ImpactHard Wood_Plank.ImpactSoft Wood_Plank.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
30 Wood_Solid Wood 0.8 0.6 W 0.8 700 0.1 1.0 1.0 0 0.0 Wood.StepLeft Wood.StepRight Wood_Solid.BulletImpact Wood_Solid.ScrapeRough Wood_Solid.ScrapeSmooth Wood_Solid.ImpactHard Wood_Solid.ImpactSoft Wood_Solid.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
31 Wood_Furniture Wood_Box 0.9 0.6 W 0.8 700 0.1 1.0 1.0 0 0.0 Wood.StepLeft Wood.StepRight Wood_Box.BulletImpact Wood_Box.ScrapeRough Wood_Box.ScrapeSmooth Wood_Box.ImpactHard Wood_Furniture.ImpactSoft Wood_Furniture.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
32 Wood_Panel Wood_Crate 0.9 0.6 W 0.8 700 0.1 1.0 1.0 0 1.0 0.0 Wood_Panel.StepLeft Wood_Panel.StepRight Wood_Panel.BulletImpact Wood_Panel.ScrapeRough Wood_Panel.ScrapeSmooth Wood_Panel.ImpactHard Wood_Panel.ImpactSoft Wood_Panel.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
33 Wood_Dense 0.5 0.3 13 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 Wood_Solid.StepLeft Wood_Solid.StepRight Wood_Solid.BulletImpact Wood_Solid.ScrapeRough Wood_Solid.ScrapeSmooth Wood_Solid.ImpactHard Wood_Solid.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
34 water 0.3 0.5 S 0.8 1000 0.1 1.0 1.0 0 0.0 water.StepLeft water.StepRight Water.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.33 0.0 0.1 0.5 0.5 0.0 15.0 1.0
35 wet 1.0 0.5 S 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
36 puddle 1.0 0.5 10 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
37 slime 1.0 0.5 S 0.9 2000 0.1 1.0 1.0 0 200.0 slipperyslime.StepLeft slipperyslime.StepRight Water.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.33 0.0 0.1 0.5 0.5 0.0 15.0 1.0
38 quicksand 0.2 0.5 C 0.8 600 2.0 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.33 0.0 1.0 0.5 0.5 0.0 15.0 1.0
39 wade water 0.3 0.5 X 0.8 1000 0.1 1.0 1.0 0 0.0 wade.StepLeft wade.StepRight Water.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.33 0.0 0.1 0.5 0.5 0.0 15.0 1.0
40 ladder metal 0.4 0.3 X 0.8 2700 0.25 1.0 1.0 1.0 0.1 0.0 ladder.StepLeft ladder.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.33 1.0 1.0 0.5 0.5 0.0 15.0 1.0
41 woodladder wood 0.9 0.6 X 0.8 700 0.1 1.0 1.0 1.0 0.0 wood_panel.StepLeft wood_panel.StepRight Wood.BulletImpact Wood.ScrapeRough Wood.ScrapeSmooth Wood.ImpactHard Wood.ImpactSoft Wood.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
42 glass 0.99 0.5 Y 0.5 2700 0.2 1.0 1.0 0 0.5 0.0 glass.StepLeft glass.StepRight Glass.BulletImpact Glass.ScrapeRough Glass.ScrapeSmooth Glass.ImpactHard Glass.ImpactSoft Glass.Break 0.66 1.0 0.0 0.5 0.5 1.0 4.0 6.0
43 glassfloor 0.99 0.5 Y 0.8 2700 0.2 1.0 1.0 0 0.5 0.0 glass.StepLeft glass.StepRight Glass.BulletImpact Glass.ScrapeRough Glass.ScrapeSmooth Glass.ImpactHard Glass.ImpactSoft Glass.Break 0.66 1.0 0.0 0.5 0.5 0.0 15.0 1.0
44 computer metal_box 0.4 0.45 P 0.8 2700 0.1 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight Computer.BulletImpact Metal_Box.ScrapeRough Metal_Box.ScrapeSmooth Computer.ImpactHard Computer.ImpactSoft radio_computer.break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
45 weapon_magazine computer 0.4 0.45 M 0.8 2700 0.1 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight WeaponMagazine.BulletImpact Metal_Box.ScrapeRough Metal_Box.ScrapeSmooth WeaponMagazine.ImpactHard WeaponMagazine.ImpactSoft radio_computer.break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
46 concrete 0.5 0.25 C 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Concrete.ScrapeRough Concrete.ScrapeSmooth Concrete.ImpactHard Concrete.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
47 asphalt concrete 0.55 0.3 Q 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Concrete.ScrapeRough Concrete.ScrapeSmooth Concrete.ImpactHard Concrete.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
48 rock concrete 0.5 0.25 3 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Rock.ImpactHard Rock.ImpactSoft Rock.ImpactHard Rock.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
49 porcelain rock 0.95 0.25 3 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Rock.ImpactHard Rock.ImpactSoft Rock.ImpactHard Rock.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
50 boulder rock 0.5 0.25 3 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Boulder.ScrapeRough Boulder.ScrapeSmooth Boulder.ImpactHard Boulder.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
51 brick rock 0.47 0.25 R 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Rock.ImpactHard Rock.ImpactSoft Rock.ImpactHard Rock.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
52 concrete_block concrete 0.5 0.25 C 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Concrete.ScrapeRough Concrete.ScrapeSmooth Concrete_Block.ImpactHard Concrete.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
53 stucco concrete 0.5 0.25 2 0.8 2400 0.2 1.0 1.0 0 0.0 Concrete.StepLeft Concrete.StepRight Concrete.BulletImpact Concrete.ScrapeRough Concrete.ScrapeSmooth Concrete.ImpactHard Concrete.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
54 chainlink 0.99 0.99 G 0.8 1600 0.25 1.0 1.0 0 0.5 0.0 chainlink.StepLeft chainlink.StepRight ChainLink.BulletImpact ChainLink.ScrapeRough ChainLink.ScrapeSmooth ChainLink.ImpactHard ChainLink.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 0.0 0.0
55 chain chainlink 0.99 0.99 G 0.8 1600 0.25 1.0 1.0 0 0.5 0.0 chainlink.StepLeft chainlink.StepRight ChainLink.BulletImpact ChainLink.ScrapeRough ChainLink.ScrapeSmooth ChainLink.ImpactHard ChainLink.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 0.0 0.0
56 flesh 0.9 0.5 F 0.8 900 0.25 1.0 1.0 0 0.0 flesh.StepLeft flesh.StepRight Flesh.BulletImpact Flesh.ScrapeRough Flesh.ScrapeSmooth Flesh.ImpactHard Flesh.ImpactSoft Flesh.Break 0.66 0.25 0.1 500 0.5 0.5 0.0 15.0 1.0
57 bloodyflesh flesh 0.9 0.5 B 0.8 900 0.25 1.0 1.0 0 0.0 flesh.StepLeft flesh.StepRight Flesh.BulletImpact Flesh.ScrapeRough Flesh.ScrapeSmooth Flesh_Bloody.ImpactHard Flesh.ImpactSoft Flesh.Break 0.66 0.25 0.1 500 0.5 0.5 0.0 15.0 1.0
58 alienflesh flesh 0.9 0.5 H 0.8 900 0.25 1.0 1.0 0 0.0 flesh.StepLeft flesh.StepRight Flesh.BulletImpact Flesh.ScrapeRough Flesh.ScrapeSmooth Flesh.ImpactHard Flesh.ImpactSoft Flesh.Break 0.66 0.25 0.1 500 0.5 0.5 0.0 15.0 1.0
59 armorflesh flesh 0.5 0.3 M 0.8 900 0.25 1.0 1.0 0 0.0 flesh.StepLeft flesh.StepRight ArmorFlesh.BulletImpact Flesh.ScrapeRough Flesh.ScrapeSmooth Flesh.ImpactHard Flesh.ImpactSoft Flesh.Break 0.66 1.0 0.1 500 0.5 0.5 0.0 15.0 1.0
60 ice 0.75 0.5 C 0.1 917 0.1 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 0.1 0.5 0.5 0.0 15.0 1.0
61 carpet dirt 0.75 0.3 7 0.8 500 0.01 1.0 1.0 0 0.1 0.0 Carpet.StepLeft Carpet.StepRight Carpet.BulletImpact Carpet.Scrape Default.ScrapeSmooth Carpet.Impact Default.ImpactSoft 0.03 0.25 0.1 0.5 0.5 0.0 20.0 1.0
62 dufflebag_survivalCase carpet 0.75 0.3 7 0.8 500 0.01 1.0 1.0 0 0.1 0.0 silent.StepLeft silent.StepRight Survival.BagDamage Silent.ScrapeRough Silent.ScrapeSmooth Survival.BagDamage Survival.BagDamage Survival.BagDeath 0.03 0.25 0.1 0.5 0.5 0.0 20.0 1.0
63 upholstery dirt 0.75 0.3 9 0.8 500 0.01 1.0 1.0 0 0.1 0.0 Dirt.StepLeft Dirt.StepRight Carpet.BulletImpact Carpet.Scrape Default.ScrapeSmooth Carpet.Impact Default.ImpactSoft 0.03 0.25 0.1 0.5 0.5 0.0 19.0 1.0
64 plaster dirt 0.7 0.6 2 0.8 1600 0.01 1.0 1.0 0 0.0 drywall.StepLeft drywall.StepRight drywall.ImpactHard ceiling_tile.ScrapeRough ceiling_tile.ScrapeSmooth drywall.ImpactHard drywall.ImpactSoft Cardboard.Break 0.03 0.5 0.1 0.5 0.5 0.0 17.0 1.0
65 sheetrock dirt 0.85 0.6 5 0.8 1600 0.01 1.0 1.0 0 0.0 drywall.StepLeft drywall.StepRight drywall.ImpactHard ceiling_tile.ScrapeRough ceiling_tile.ScrapeSmooth drywall.ImpactHard drywall.ImpactSoft Cardboard.Break 0.03 0.5 0.1 0.5 0.5 0.0 17.0 1.0
66 cardboard dirt 0.95 0.99 U 0.8 500 0.01 1.0 1.0 0 0.25 0.0 cardboard.StepLeft cardboard.StepRight Cardboard.BulletImpact Cardboard.ScrapeRough Cardboard.ScrapeSmooth Cardboard.ImpactHard Cardboard.ImpactSoft Cardboard.Break 0.03 0.25 0.25 0.5 0.5 0.0 19.0 1.0
67 plastic_barrel 0.7 0.5 L 0.8 500 0.01 1.0 1.0 0 0.25 0.0 plastic_barrel.StepLeft plastic_barrel.StepRight Plastic_Barrel.BulletImpact Plastic_Barrel.ScrapeRough Plastic_Barrel.ScrapeSmooth Plastic_Barrel.ImpactHard Plastic_Barrel.ImpactSoft Plastic_Barrel.Break 0.66 0.25 0.25 0.5 0.5 0.0 15.0 1.0
68 Plastic_Box 0.75 0.5 L 0.8 500 0.01 1.0 1.0 0 0.25 0.0 plastic_box.StepLeft plastic_box.StepRight Plastic_Box.BulletImpact Plastic_Box.ScrapeRough Plastic_Box.ScrapeSmooth Plastic_Box.ImpactHard Plastic_Box.ImpactSoft Plastic_Box.Break 0.66 0.25 0.25 0.5 0.5 0.0 15.0 1.0
69 plastic Plastic_Box 0.75 0.5 L 0.8 500 0.01 1.0 1.0 0 0.25 0.0 plastic_box.StepLeft plastic_box.StepRight Plastic_Box.ImpactHard Plastic_Box.ScrapeRough Plastic_Box.ScrapeSmooth Plastic_Box.ImpactHard Plastic_Box.ImpactSoft Plastic_Box.Break 0.66 0.25 0.1 0.5 0.5 0.0 15.0 1.0
70 plastic_survivalCase plastic 0.75 0.5 L 0.8 500 0.01 1.0 1.0 0 0.25 0.0 Silent.StepLeft Silent.StepRight Survival.ContainerDamage Silent.ScrapeRough Silent.ScrapeSmooth Survival.ContainerDamage Survival.ContainerDamage Survival.ContainerDeath 0.66 0.25 0.1 0.5 0.5 0.0 15.0 1.0
71 sand dirt 0.3 0.25 N 0.8 1600 0.01 1.0 1.0 0 0.0 sand.StepLeft sand.StepRight Sand.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.25 1.0 0.5 0.5 0.0 15.0 1.0
72 rubber dirt 0.85 0.5 4 0.8 1600 0.2 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber.ImpactHard Rubber.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
73 rubbertire rubber 0.85 0.5 4 1.0 1600 0.2 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber_Tire.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber_Tire.ImpactHard Rubber_Tire.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
74 jeeptire rubber 0.85 0.5 4 1.337 1600 0.2 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber_Tire.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber_Tire.ImpactHard Rubber_Tire.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
75 slidingrubbertire rubber 0.85 0.5 4 0.2 1600 0.2 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber.ImpactHard Rubber.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
76 brakingrubbertire rubber 0.85 0.5 4 0.6 1600 0.2 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber.ImpactHard Rubber.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
77 slidingrubbertire_front rubber 0.85 0.5 4 0.2 1600 0.2 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber.ImpactHard Rubber.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
78 slidingrubbertire_rear rubber 0.85 0.5 4 0.2 1600 0.2 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber.ImpactHard Rubber.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
79 glassbottle glass 0.99 0.5 Y 0.4 2700 0.3 1.0 1.0 0 0.5 0.0 glassbottle.StepLeft glassbottle.StepRight GlassBottle.BulletImpact GlassBottle.ScrapeRough GlassBottle.ScrapeSmooth GlassBottle.ImpactHard GlassBottle.ImpactSoft GlassBottle.Break 0.66 1.0 0.0 0.5 0.5 1.0 4.0 6.0
80 pottery glassbottle 0.95 0.6 1 0.4 2700 0.3 1.0 1.0 0 0.5 0.0 glassbottle.StepLeft glassbottle.StepRight Pottery.BulletImpact GlassBottle.ScrapeRough GlassBottle.ScrapeSmooth Pottery.ImpactHard Pottery.ImpactSoft Pottery.Break 0.66 1.0 0.0 0.5 0.5 1.0 4.0 6.0
81 clay tile 0.95 0.6 1 0.8 2700 0.3 1.0 1.0 0 0.5 0.0 tile.StepLeft tile.StepRight Tile.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.99 1.0 0.1 0.5 0.5 0.0 15.0 1.0
82 canister metalpanel 0.5 0.45 V 0.8 2700 0.2 1.0 1.0 0 0.1 0.0 MetalVehicle.StepLeft MetalVehicle.StepRight MetalVehicle.BulletImpact Canister.ScrapeRough Canister.ScrapeSmooth Canister.ImpactHard Canister.ImpactSoft 0.33 1.0 0.1 0.5 0.5 0.0 15.0 1.0
83 metal_barrel metal_box 0.5 0.3 M 0.8 2700 0.1 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight Metal_Barrel.BulletImpact Metal_Box.ScrapeRough Metal_Box.ScrapeSmooth Metal_Barrel.ImpactHard Metal_Barrel.ImpactSoft Metal_Box.Break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
84 metal_barrel_explodingSurvival metal_barrel 0.5 0.3 M 0.8 2700 0.1 1.0 1.0 0 0.1 0.0 MetalVehicle.StepLeft MetalVehicle.StepRight MetalVehicle.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth ExplodingBarrel.ImpactHard ExplodingBarrel.ImpactSoft Metal_Box.Break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
85 floating_metal_barrel metal_barrel 0.5 0.3 M 0.8 500 0.1 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight Metal_Barrel.BulletImpact Metal_Box.ScrapeRough Metal_Box.ScrapeSmooth Metal_Barrel.ImpactHard Metal_Barrel.ImpactSoft Metal_Box.Break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
86 plastic_barrel_buoyant plastic_barrel 0.7 0.5 L 0.8 150 0.01 1.0 1.0 0 0.25 0.0 plastic_barrel.StepLeft plastic_barrel.StepRight Plastic_Barrel.BulletImpact Plastic_Barrel.ScrapeRough Plastic_Barrel.ScrapeSmooth Plastic_Barrel.ImpactHard Plastic_Barrel.ImpactSoft Plastic_Barrel.Break 0.66 0.25 0.25 0.5 0.5 0.0 15.0 1.0
87 roller metalpanel 0.5 0.45 V 0.7 2700 0.3 1.0 1.0 0 0.1 0.0 MetalVehicle.StepLeft MetalVehicle.StepRight MetalVehicle.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth Roller.Impact SolidMetal.ImpactSoft 0.33 1.0 0.1 0.5 0.5 0.0 15.0 1.0
88 popcan metal_box 0.5 0.3 M 0.3 2700 0.99 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight Popcan.BulletImpact Popcan.ScrapeRough Popcan.ScrapeSmooth Popcan.ImpactHard Popcan.ImpactSoft Metal_Box.Break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
89 paintcan popcan 0.5 0.3 M 0.3 2700 0.99 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight Popcan.BulletImpact Popcan.ScrapeRough Popcan.ScrapeSmooth Paintcan.ImpactHard Paintcan.ImpactSoft Metal_Box.Break 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
90 paper cardboard 0.95 0.99 U 0.8 500 0.01 1.0 1.0 0 0.25 0.0 cardboard.StepLeft cardboard.StepRight Cardboard.BulletImpact Cardboard.ScrapeRough Cardboard.ScrapeSmooth Cardboard.ImpactHard Cardboard.ImpactSoft Cardboard.Break 0.03 0.25 0.25 0.5 0.5 0.0 19.0 1.0
91 papercup paper 0.95 0.99 U 0.8 500 0.1 1.0 1.0 0 0.25 0.0 cardboard.StepLeft cardboard.StepRight Cardboard.BulletImpact Popcan.ScrapeRough Cardboard.ScrapeSmooth Papercup.Impact Cardboard.ImpactSoft Cardboard.Break 0.03 0.25 0.25 0.5 0.5 0.0 19.0 1.0
92 ceiling_tile cardboard 0.95 0.99 U 0.8 500 0.01 1.0 1.0 0 0.25 0.0 ceiling_tile.StepLeft ceiling_tile.StepRight ceiling_tile.BulletImpact ceiling_tile.ScrapeRough ceiling_tile.ScrapeSmooth ceiling_tile.ImpactHard ceiling_tile.ImpactSoft ceiling_tile.Break 0.03 0.25 0.25 0.5 0.5 0.0 17.0 1.0
93 foliage Wood_Solid 0.95 0.6 O 0.8 700 0.1 1.0 1.0 0 0.0 Foliage.StepLeft Foliage.StepRight Wood_Solid.BulletImpact Wood_Solid.ScrapeRough Wood_Solid.ScrapeSmooth Wood_Solid.ImpactHard Wood_Solid.ImpactSoft Wood_Solid.Break 0.33 0.25 1.0 0.5 0.5 1.0 4.0 6.0
94 slipperyslide solidmetal 0.27 0.3 M 0.1 2700 0.1 0.7 1.0 0 0.0 SolidMetal.StepLeft SolidMetal.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 0.0 0.1 0.5 0.5 0.0 15.0 1.0
95 strongman_bell solidmetal 0.27 0.3 M 0.8 2700 0.1 1.0 1.0 0 0.0 SolidMetal.StepLeft SolidMetal.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
96 watermelon wet 0.95 0.6 S 0.8 900 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Watermelon.BulletImpact Watermelon.Scrape Default.ScrapeSmooth Watermelon.Impact Default.ImpactSoft 0.66 0.25 0.1 0.5 0.5 0.0 15.0 1.0
97 ice 0.75 0.5 C 0.1 917 0.1 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 0.1 0.5 0.5 0.0 15.0 1.0
98 item Plastic_Box 0.75 0.5 L 0.8 600 0.01 1.0 1.0 0 0.25 0.0 plastic_box.StepLeft plastic_box.StepRight Plastic_Box.ImpactHard Plastic_Box.ScrapeRough Plastic_Box.ScrapeSmooth Plastic_Box.ImpactHard Plastic_Box.ImpactSoft Plastic_Box.Break 0.66 0.25 0.25 0.5 0.5 0.0 15.0 1.0
99 floatingstandable dirt 0.6 0.3 D 0.8 800 0.01 1.0 1.0 0 0.0 Dirt.StepLeft Dirt.StepRight Dirt.BulletImpact Dirt.Scrape Default.ScrapeSmooth Dirt.Impact Default.ImpactSoft 0.03 0.25 1.0 0.5 0.5 0.0 19.0 1.0
100 grenade metalpanel 0.5 0.45 V 0.9 2700 0.01 1.0 1.0 0 0.1 0.0 Grenade.StepLeft Grenade.StepRight Grenade.ImpactHard Grenade.ScrapeRough Grenade.ScrapeSmooth Grenade.ImpactHard Grenade.ImpactSoft 0.33 1.0 0.4 0.5 0.5 0.0 15.0 1.0
101 weapon metal 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 weapon.StepLeft weapon.StepRight weapon.BulletImpact weapon.ScrapeRough weapon.ScrapeSmooth weapon.ImpactHard weapon.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
102 metal_shield metal 0.4 0.3 14 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 weapon.StepLeft weapon.StepRight weapon.BulletImpact weapon.ScrapeRough weapon.ScrapeSmooth weapon.ImpactHard weapon.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
103 default_silent 1.0 0.5 X 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
104 player 1.0 0.5 C 0.5 1000 0.001 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 0.0 0.0 0.5 0.5 0.0 15.0 1.0
105 player_control_clip 1.0 1.0 I 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
106 no_decal 1.0 0.5 - 0.8 900 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
107 soccerball 1.0 0.5 - 0.8 900 0.25 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Ball.BulletImpact Silent.ScrapeRough Silent.ScrapeSmooth Ball.ImpactHard Ball.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
108 gravel rock 0.4 0.25 3 0.8 2400 0.2 1.0 1.0 0 0.0 Gravel.StepLeft Gravel.StepRight Concrete.BulletImpact Rock.ImpactHard Rock.ImpactSoft Rock.ImpactHard Rock.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
109 snow 0.85 0.5 K 0.8 2000 0.25 1.0 1.0 0 0.0 Snow.StepLeft Snow.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
110 metalvehicle metal 0.5 0.3 M 0.8 2700 0.2 1.0 1.0 0 0.1 0.0 MetalVehicle.StepLeft MetalVehicle.StepRight MetalVehicle.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SolidMetal.ImpactHard SolidMetal.ImpactSoft 0.33 1.0 0.1 500 0.5 0.5 0.0 15.0 1.0
111 brass_bell_large 1.0 0.5 C 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight BrassBell.C Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
112 brass_bell_medium 1.0 0.5 C 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight BrassBell.D Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
113 brass_bell_small 1.0 0.5 C 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight BrassBell.E Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
114 brass_bell_smallest 1.0 0.5 C 0.8 2000 0.25 1.0 1.0 0 0.0 Default.StepLeft Default.StepRight BrassBell.F Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
115 metal_sand_barrel solidmetal 0.01 0.01 12 0.8 2700 0.1 1.0 1.0 0 0.0 MetalBarrel.StepLeft MetalBarrel.StepRight MetalBarrel.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SandBarrel.ImpactHard SandBarrel.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
116 metal_barrel solidmetal 0.01 0.01 12 0.8 2700 0.1 1.0 1.0 0 0.0 MetalBarrel.StepLeft MetalBarrel.StepRight MetalBarrel.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth SandBarrel.ImpactHard SandBarrel.ImpactSoft 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0
117 blockbullets 0.01 0.001 X 0.8 2000 0.25 1.0 1.0 0 1.0 0.0 Default.StepLeft Default.StepRight Default.BulletImpact Default.ScrapeRough Default.ScrapeSmooth Default.ImpactHard Default.ImpactSoft 0.66 1.0 1.0 0.5 0.5 0.0 15.0 1.0
118 jalopytire jeeptire 0.85 0.5 4 1.337 1600 0.1 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber_Tire.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber_Tire.ImpactHard Rubber_Tire.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
119 slidingrubbertire_jalopyfront jalopytire 0.85 0.5 4 0.15 1600 0.1 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber_Tire.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber_Tire.ImpactHard Rubber_Tire.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
120 slidingrubbertire_jalopyrear jalopytire 0.85 0.5 4 0.15 1600 0.1 1.0 1.0 0 0.0 rubber.StepLeft rubber.StepRight Rubber_Tire.BulletImpact Dirt.Scrape Default.ScrapeSmooth Rubber_Tire.ImpactHard Rubber_Tire.ImpactSoft 0.03 0.2 0.1 0.5 0.5 0.0 19.0 1.0
121 jalopy metal 0.4 0.3 M 0.8 2700 0.25 1.0 1.0 0 0.1 0.0 SolidMetal.StepLeft SolidMetal.StepRight SolidMetal.BulletImpact SolidMetal.ScrapeRough SolidMetal.ScrapeSmooth ATV_impact_medium ATV_impact_medium 0.83 1.0 1.0 0.5 0.5 0.0 15.0 1.0