List of CS:GO Surface Types
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This page documents information about a game or software, Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
It is covered here for historical and technical reference.
This table lists all available $surfaceprop values for Counter-Strike: Global Offensive.
Each surface type is defined by material surface properties, namely physics properties, bullet penetration values, sounds and much more.
In fact, this table is simply a more readable representation of the text file ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk\scripts\surfaceproperties_cs.txt
.
Note:
- The ID stands only for the order in which the surface types appear in the text file.
- base is the name of a different $surfaceprop whose properties should initially be copied. If base is empty,
default
is used instead. The base property is used to greatly reduce redundancy in the text file but that makes it a lot harder to look up (and let alone compare) specific properties of different surface types. In the table below, all references are already resolved. - penetrationmodifier is a factor by which the projectile damage is multiplied per x units that a projectile passes through a solid behind that surface type.[confirm]
- damagemodifier is a factor by which projectile damage is multiplied when the projectile enters or leaves a solid with that surface type.[confirm] Note that bullets will always stop after exiting a 5th solid, no matter the remaining damage. A 6th solid, for example a player, is never hit.
- friction is a factor that determines the amount of control that players walking on this surface have when changing their velocity. The typical value is 0.8 in CS:GO. For glass floors, you usually want
glassfloor
(0.8) and notglass
(0.5). - For identical $surfaceprop names, the higher ID wins. For example,
metal_barrel
uses the values from ID 116 and not 83.
// NOTE: If you add a tex type, be sure to modify the s_pImpactEffect // array in fx_impact.cpp to get an effect when that surface is shot. // CHAR_TEX_ANTLION 'A' // CHAR_TEX_BLOODYFLESH 'B' // CHAR_TEX_CONCRETE 'C' // CHAR_TEX_DIRT 'D' // CHAR_TEX_EGGSHELL 'E' ///< the egg sacs in the tunnels in ep2. // CHAR_TEX_FLESH 'F' // CHAR_TEX_GRATE 'G' // CHAR_TEX_ALIENFLESH 'H' // CHAR_TEX_CLIP 'I' // CHAR_TEX_GRASS 'J' // L4D addition // CHAR_TEX_SNOW 'K' // CHAR_TEX_PLASTIC 'L' // CHAR_TEX_METAL 'M' // CHAR_TEX_SAND 'N' // CHAR_TEX_FOLIAGE 'O' // CHAR_TEX_COMPUTER 'P' // CHAR_TEX_ASPHALT 'Q' // L4D addition // CHAR_TEX_BRICK 'R' // L4D addition // CHAR_TEX_SLOSH 'S' // CHAR_TEX_TILE 'T' // CHAR_TEX_CARDBOARD 'U' // L4D addition // CHAR_TEX_VENT 'V' // CHAR_TEX_WOOD 'W' //// CHAR_TEX_UNUSED 'X' ///< do not use - "fake" materials use this (ladders, wading, clips, etc) // CHAR_TEX_GLASS 'Y' // CHAR_TEX_WARPSHIELD 'Z' ///< wierd-looking jello effect for advisor shield. // CHAR_TEX_CLAY 1 // L4D addition // CHAR_TEX_PLASTER 2 // L4D addition // CHAR_TEX_ROCK 3 // L4D addition // CHAR_TEX_RUBBER 4 // L4D addition // CHAR_TEX_SHEETROCK 5 // L4D addition // CHAR_TEX_CLOTH 6 // L4D addition // CHAR_TEX_CARPET 7 // L4D addition // CHAR_TEX_PAPER 8 // L4D addition // CHAR_TEX_UPHOLSTERY 9 // L4D addition // CHAR_TEX_PUDDLE 10 // L4D addition // CHAR_TEX_MUD 11 // L4D addition // CHAR_TEX_SANDBARREL 12 // CSGO addition (no penetration) // CHAR_TEX_SANDBARREL 13 // CSGO addition // CHAR_TEX_METALSHIELD 14 // CSGO addition // "surface group" // { // "property" "value" // ... // } // // thickness: If this value is present, the material is not volumetrically solid // it means that the volume should be computed as the surface area times this // thickness (for automatic mass). The inside space beneath the thickness value is air. // // physics parameters are: // density: this is the material density in kg / m^3 (water is 1000) // elasticity: This is the collision elasticity (0 - 1.0, 0.01 is soft, 1.0 is hard) // friction: this is the physical friction (0 - 1.0, 0.01 is slick, 1.0 is totally rough) // dampening: this is the physical drag on an object when in contact with this surface (0 - x, 0 none to x a lot) // // !!! Do not edit the physics properties (especially density) without the proper references !!! // // Sounds // // stepleft: footstep sound for left foot // stepright: footstep sound for right foot // impactsoft: Physical impact sound when hitting soft surfaces // impacthard: Physical impact sound when hitting hard surfaces // scrapesmooth: Looping physics friction sound (when scraping smooth surfaces) // scraperough: Looping physics friction sound (when scraping rough surfaces) // bulletimpact: bullet impact sound // gamematerial: game material index (can be a single letter or a number) // penetrationmodifier: How easy it is for a bullet to go through the material (0.001 to 1.0). // damagemodifier: How much of the damaging power of the bullet is preserved while going through the material (0.001 to 1.0). // occlusion effects: // "lowPitchOcclusion" "1.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound) // "midPitchOcclusion" "4.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound) // "highPitchOcclusion" "6.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound) // To preview occlusion effects in realtime, in console: snd_occlusion_material_override "100.0 100.0 100.0" // NOTE: The properties of "default" will get copied into EVERY material who does not // override them!!! // // "base" means to use the parameters from that material as a base. // "base" must appear as the first key in a material // |
ID | $surfaceprop | base | penetrationmodifier | damagemodifier | gamematerial | friction | density | elasticity | jumpfactor | maxSpeedFactor | climbable | thickness | hidetargetid | dampening | stepleft | stepright | bulletimpact | scraperough | scrapesmooth | impacthard | impactsoft | break | audioreflectivity | audiohardnessfactor | audioroughnessfactor | audioHardMinVelocity | scrapeRoughThreshold | impactHardThreshold | lowPitchOcclusion | midPitchOcclusion | highPitchOcclusion |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | default
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
1 | solidmetal
|
0.27 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
2 | metal
|
solidmetal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
3 | metal_barrelSoundOverride
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalBarrel.StepLeft | MetalBarrel.StepRight | MetalBarrel.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
4 | metal_vehicleSoundOverride
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
5 | metal_survivalCase
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | silent.StepLeft | silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamage | Silent.Breakable | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
6 | metal_survivalCase_unpunchable
|
metal_survivalCase | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | silent.StepLeft | silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamageUnpunchable | Silent.Breakable | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
7 | metaldogtags
|
solidmetal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | DogTags.Impact | DogTags.Impact | DogTags.Impact | DogTags.Impact | DogTags.Impact | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
8 | metalgrate
|
0.95 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | MetalGrate.StepLeft | MetalGrate.StepRight | MetalGrate.BulletImpact | MetalGrate.ScrapeRough | MetalGrate.ScrapeSmooth | MetalGrate.ImpactHard | MetalGrate.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 2.0 | 1.0 | ||||
9 | Metal_Box
|
solidmetal | 0.5 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Metal_Box.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | Metal_Box.ImpactHard | Metal_Box.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
10 | metal_bouncy
|
solidmetal | 0.27 | 0.3 | M | 0 | 10000 | 1000 | 1.0 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
11 | slipperymetal
|
metal | 0.4 | 0.3 | M | 0.1 | 2700 | 0.15 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
12 | grate
|
metalgrate | 0.95 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | MetalGrate.StepLeft | MetalGrate.StepRight | MetalGrate.BulletImpact | MetalGrate.ScrapeRough | MetalGrate.ScrapeSmooth | MetalGrate.ImpactHard | MetalGrate.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 2.0 | 1.0 | |||
13 | metalvent
|
metal_box | 0.6 | 0.45 | V | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.04 | 0.0 | MetalVent.StepLeft | MetalVent.StepRight | Metal_Box.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | MetalVent.ImpactHard | Metal_Box.ImpactSoft | Metal_Box.Break | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
14 | metalpanel
|
metal | 0.5 | 0.45 | V | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
15 | dirt
|
0.6 | 0.3 | D | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | Dirt.StepLeft | Dirt.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | |||||
16 | mud
|
dirt | 0.6 | 0.3 | 11 | 0.6 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 6.0 | Mud.StepLeft | Mud.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
17 | slipperyslime
|
dirt | 0.6 | 0.3 | D | 0.1 | 1600 | 0.01 | 0.7 | 1.0 | 0 | 0.0 | SlipperySlime.StepLeft | SlipperySlime.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
18 | grass
|
dirt | 0.6 | 0.3 | J | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | grass.StepLeft | grass.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
19 | slowgrass
|
dirt | 0.6 | 0.3 | J | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 1 | 0.0 | grass.StepLeft | grass.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | |||
20 | sugarcane
|
dirt | 0.6 | 0.3 | J | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | grass.StepLeft | grass.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
21 | tile
|
0.7 | 0.3 | T | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | tile.StepLeft | tile.StepRight | Tile.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
22 | tile_survivalCase
|
tile | 0.7 | 0.3 | T | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | silent.StepLeft | silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamage | Survival.ContainerDeath | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
23 | tile_survivalCase_GIB
|
tile | 0.7 | 0.3 | T | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | Silent.StepLeft | Silent.StepRight | Silent.BulletImpact | Silent.ScrapeRough | Silent.ScrapeSmooth | Silent.ImpactHard | Silent.ImpactSoft | Silent.Breakable | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
24 | Wood
|
0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood.BulletImpact | Wood.ScrapeRough | Wood.ScrapeSmooth | Wood.ImpactHard | Wood.ImpactSoft | Wood.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||||
25 | Wood_lowdensity
|
wood | 0.9 | 0.6 | W | 0.8 | 300 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood.BulletImpact | Wood.ScrapeRough | Wood.ScrapeSmooth | Wood.ImpactHard | Wood.ImpactSoft | Wood.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
26 | Wood_Box
|
Wood | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Box.BulletImpact | Wood_Box.ScrapeRough | Wood_Box.ScrapeSmooth | Wood_Box.ImpactHard | Wood_Box.ImpactSoft | Wood_Box.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
27 | Wood_Basket
|
Wood | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood_Basket.StepLeft | Wood_Basket.StepRight | Wood_Box.BulletImpact | Wood_Box.ScrapeRough | Wood_Box.ScrapeSmooth | Wood_Box.ImpactHard | Wood_Box.ImpactSoft | Wood_Box.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
28 | Wood_Crate
|
Wood | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood_Crate.StepLeft | Wood_Crate.StepRight | Wood.BulletImpact | Wood_Crate.ScrapeRough | Wood_Crate.ScrapeSmooth | Wood_Crate.ImpactHard | Wood_Crate.ImpactSoft | Wood_Crate.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
29 | Wood_Plank
|
Wood_Box | 0.85 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Plank.BulletImpact | Wood_Plank.ScrapeRough | Wood_Plank.ScrapeSmooth | Wood_Plank.ImpactHard | Wood_Plank.ImpactSoft | Wood_Plank.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
30 | Wood_Solid
|
Wood | 0.8 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Solid.BulletImpact | Wood_Solid.ScrapeRough | Wood_Solid.ScrapeSmooth | Wood_Solid.ImpactHard | Wood_Solid.ImpactSoft | Wood_Solid.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
31 | Wood_Furniture
|
Wood_Box | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Box.BulletImpact | Wood_Box.ScrapeRough | Wood_Box.ScrapeSmooth | Wood_Box.ImpactHard | Wood_Furniture.ImpactSoft | Wood_Furniture.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
32 | Wood_Panel
|
Wood_Crate | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 1.0 | 0.0 | Wood_Panel.StepLeft | Wood_Panel.StepRight | Wood_Panel.BulletImpact | Wood_Panel.ScrapeRough | Wood_Panel.ScrapeSmooth | Wood_Panel.ImpactHard | Wood_Panel.ImpactSoft | Wood_Panel.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||
33 | Wood_Dense
|
0.5 | 0.3 | 13 | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Wood_Solid.StepLeft | Wood_Solid.StepRight | Wood_Solid.BulletImpact | Wood_Solid.ScrapeRough | Wood_Solid.ScrapeSmooth | Wood_Solid.ImpactHard | Wood_Solid.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
34 | water
|
0.3 | 0.5 | S | 0.8 | 1000 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | water.StepLeft | water.StepRight | Water.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
35 | wet
|
1.0 | 0.5 | S | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
36 | puddle
|
1.0 | 0.5 | 10 | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
37 | slime
|
1.0 | 0.5 | S | 0.9 | 2000 | 0.1 | 1.0 | 1.0 | 0 | 200.0 | slipperyslime.StepLeft | slipperyslime.StepRight | Water.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
38 | quicksand
|
0.2 | 0.5 | C | 0.8 | 600 | 2.0 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
39 | wade
|
water | 0.3 | 0.5 | X | 0.8 | 1000 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | wade.StepLeft | wade.StepRight | Water.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
40 | ladder
|
metal | 0.4 | 0.3 | X | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 1.0 | 0.1 | 0.0 | ladder.StepLeft | ladder.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.33 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
41 | woodladder
|
wood | 0.9 | 0.6 | X | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 1.0 | 0.0 | wood_panel.StepLeft | wood_panel.StepRight | Wood.BulletImpact | Wood.ScrapeRough | Wood.ScrapeSmooth | Wood.ImpactHard | Wood.ImpactSoft | Wood.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
42 | glass
|
0.99 | 0.5 | Y | 0.5 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glass.StepLeft | glass.StepRight | Glass.BulletImpact | Glass.ScrapeRough | Glass.ScrapeSmooth | Glass.ImpactHard | Glass.ImpactSoft | Glass.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
43 | glassfloor
|
0.99 | 0.5 | Y | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glass.StepLeft | glass.StepRight | Glass.BulletImpact | Glass.ScrapeRough | Glass.ScrapeSmooth | Glass.ImpactHard | Glass.ImpactSoft | Glass.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
44 | computer
|
metal_box | 0.4 | 0.45 | P | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Computer.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | Computer.ImpactHard | Computer.ImpactSoft | radio_computer.break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
45 | weapon_magazine
|
computer | 0.4 | 0.45 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | WeaponMagazine.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | WeaponMagazine.ImpactHard | WeaponMagazine.ImpactSoft | radio_computer.break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
46 | concrete
|
0.5 | 0.25 | C | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
47 | asphalt
|
concrete | 0.55 | 0.3 | Q | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
48 | rock
|
concrete | 0.5 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
49 | porcelain
|
rock | 0.95 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
50 | boulder
|
rock | 0.5 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Boulder.ScrapeRough | Boulder.ScrapeSmooth | Boulder.ImpactHard | Boulder.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
51 | brick
|
rock | 0.47 | 0.25 | R | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
52 | concrete_block
|
concrete | 0.5 | 0.25 | C | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete_Block.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
53 | stucco
|
concrete | 0.5 | 0.25 | 2 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
54 | chainlink
|
0.99 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | chainlink.StepLeft | chainlink.StepRight | ChainLink.BulletImpact | ChainLink.ScrapeRough | ChainLink.ScrapeSmooth | ChainLink.ImpactHard | ChainLink.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 0.0 | 0.0 | ||||
55 | chain
|
chainlink | 0.99 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | chainlink.StepLeft | chainlink.StepRight | ChainLink.BulletImpact | ChainLink.ScrapeRough | ChainLink.ScrapeSmooth | ChainLink.ImpactHard | ChainLink.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 0.0 | 0.0 | |||
56 | flesh
|
0.9 | 0.5 | F | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | Flesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 0.25 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
57 | bloodyflesh
|
flesh | 0.9 | 0.5 | B | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | Flesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh_Bloody.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 0.25 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
58 | alienflesh
|
flesh | 0.9 | 0.5 | H | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | Flesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 0.25 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
59 | armorflesh
|
flesh | 0.5 | 0.3 | M | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | ArmorFlesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 1.0 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
60 | ice
|
0.75 | 0.5 | C | 0.1 | 917 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
61 | carpet
|
dirt | 0.75 | 0.3 | 7 | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Carpet.StepLeft | Carpet.StepRight | Carpet.BulletImpact | Carpet.Scrape | Default.ScrapeSmooth | Carpet.Impact | Default.ImpactSoft | 0.03 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 20.0 | 1.0 | |||
62 | dufflebag_survivalCase
|
carpet | 0.75 | 0.3 | 7 | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | silent.StepLeft | silent.StepRight | Survival.BagDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.BagDamage | Survival.BagDamage | Survival.BagDeath | 0.03 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 20.0 | 1.0 | ||
63 | upholstery
|
dirt | 0.75 | 0.3 | 9 | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Dirt.StepLeft | Dirt.StepRight | Carpet.BulletImpact | Carpet.Scrape | Default.ScrapeSmooth | Carpet.Impact | Default.ImpactSoft | 0.03 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | |||
64 | plaster
|
dirt | 0.7 | 0.6 | 2 | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | drywall.StepLeft | drywall.StepRight | drywall.ImpactHard | ceiling_tile.ScrapeRough | ceiling_tile.ScrapeSmooth | drywall.ImpactHard | drywall.ImpactSoft | Cardboard.Break | 0.03 | 0.5 | 0.1 | 0.5 | 0.5 | 0.0 | 17.0 | 1.0 | |||
65 | sheetrock
|
dirt | 0.85 | 0.6 | 5 | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | drywall.StepLeft | drywall.StepRight | drywall.ImpactHard | ceiling_tile.ScrapeRough | ceiling_tile.ScrapeSmooth | drywall.ImpactHard | drywall.ImpactSoft | Cardboard.Break | 0.03 | 0.5 | 0.1 | 0.5 | 0.5 | 0.0 | 17.0 | 1.0 | |||
66 | cardboard
|
dirt | 0.95 | 0.99 | U | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | cardboard.StepLeft | cardboard.StepRight | Cardboard.BulletImpact | Cardboard.ScrapeRough | Cardboard.ScrapeSmooth | Cardboard.ImpactHard | Cardboard.ImpactSoft | Cardboard.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||
67 | plastic_barrel
|
0.7 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_barrel.StepLeft | plastic_barrel.StepRight | Plastic_Barrel.BulletImpact | Plastic_Barrel.ScrapeRough | Plastic_Barrel.ScrapeSmooth | Plastic_Barrel.ImpactHard | Plastic_Barrel.ImpactSoft | Plastic_Barrel.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
68 | Plastic_Box
|
0.75 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_box.StepLeft | plastic_box.StepRight | Plastic_Box.BulletImpact | Plastic_Box.ScrapeRough | Plastic_Box.ScrapeSmooth | Plastic_Box.ImpactHard | Plastic_Box.ImpactSoft | Plastic_Box.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
69 | plastic
|
Plastic_Box | 0.75 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_box.StepLeft | plastic_box.StepRight | Plastic_Box.ImpactHard | Plastic_Box.ScrapeRough | Plastic_Box.ScrapeSmooth | Plastic_Box.ImpactHard | Plastic_Box.ImpactSoft | Plastic_Box.Break | 0.66 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
70 | plastic_survivalCase
|
plastic | 0.75 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | Silent.StepLeft | Silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamage | Survival.ContainerDeath | 0.66 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
71 | sand
|
dirt | 0.3 | 0.25 | N | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | sand.StepLeft | sand.StepRight | Sand.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
72 | rubber
|
dirt | 0.85 | 0.5 | 4 | 0.8 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
73 | rubbertire
|
rubber | 0.85 | 0.5 | 4 | 1.0 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
74 | jeeptire
|
rubber | 0.85 | 0.5 | 4 | 1.337 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
75 | slidingrubbertire
|
rubber | 0.85 | 0.5 | 4 | 0.2 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
76 | brakingrubbertire
|
rubber | 0.85 | 0.5 | 4 | 0.6 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
77 | slidingrubbertire_front
|
rubber | 0.85 | 0.5 | 4 | 0.2 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
78 | slidingrubbertire_rear
|
rubber | 0.85 | 0.5 | 4 | 0.2 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
79 | glassbottle
|
glass | 0.99 | 0.5 | Y | 0.4 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glassbottle.StepLeft | glassbottle.StepRight | GlassBottle.BulletImpact | GlassBottle.ScrapeRough | GlassBottle.ScrapeSmooth | GlassBottle.ImpactHard | GlassBottle.ImpactSoft | GlassBottle.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||
80 | pottery
|
glassbottle | 0.95 | 0.6 | 1 | 0.4 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glassbottle.StepLeft | glassbottle.StepRight | Pottery.BulletImpact | GlassBottle.ScrapeRough | GlassBottle.ScrapeSmooth | Pottery.ImpactHard | Pottery.ImpactSoft | Pottery.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||
81 | clay
|
tile | 0.95 | 0.6 | 1 | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | tile.StepLeft | tile.StepRight | Tile.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
82 | canister
|
metalpanel | 0.5 | 0.45 | V | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | Canister.ScrapeRough | Canister.ScrapeSmooth | Canister.ImpactHard | Canister.ImpactSoft | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
83 | metal_barrel
|
metal_box | 0.5 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Metal_Barrel.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | Metal_Barrel.ImpactHard | Metal_Barrel.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
84 | metal_barrel_explodingSurvival
|
metal_barrel | 0.5 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | ExplodingBarrel.ImpactHard | ExplodingBarrel.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
85 | floating_metal_barrel
|
metal_barrel | 0.5 | 0.3 | M | 0.8 | 500 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Metal_Barrel.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | Metal_Barrel.ImpactHard | Metal_Barrel.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
86 | plastic_barrel_buoyant
|
plastic_barrel | 0.7 | 0.5 | L | 0.8 | 150 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_barrel.StepLeft | plastic_barrel.StepRight | Plastic_Barrel.BulletImpact | Plastic_Barrel.ScrapeRough | Plastic_Barrel.ScrapeSmooth | Plastic_Barrel.ImpactHard | Plastic_Barrel.ImpactSoft | Plastic_Barrel.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
87 | roller
|
metalpanel | 0.5 | 0.45 | V | 0.7 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | Roller.Impact | SolidMetal.ImpactSoft | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
88 | popcan
|
metal_box | 0.5 | 0.3 | M | 0.3 | 2700 | 0.99 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Popcan.BulletImpact | Popcan.ScrapeRough | Popcan.ScrapeSmooth | Popcan.ImpactHard | Popcan.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
89 | paintcan
|
popcan | 0.5 | 0.3 | M | 0.3 | 2700 | 0.99 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Popcan.BulletImpact | Popcan.ScrapeRough | Popcan.ScrapeSmooth | Paintcan.ImpactHard | Paintcan.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
90 | paper
|
cardboard | 0.95 | 0.99 | U | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | cardboard.StepLeft | cardboard.StepRight | Cardboard.BulletImpact | Cardboard.ScrapeRough | Cardboard.ScrapeSmooth | Cardboard.ImpactHard | Cardboard.ImpactSoft | Cardboard.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||
91 | papercup
|
paper | 0.95 | 0.99 | U | 0.8 | 500 | 0.1 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | cardboard.StepLeft | cardboard.StepRight | Cardboard.BulletImpact | Popcan.ScrapeRough | Cardboard.ScrapeSmooth | Papercup.Impact | Cardboard.ImpactSoft | Cardboard.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||
92 | ceiling_tile
|
cardboard | 0.95 | 0.99 | U | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | ceiling_tile.StepLeft | ceiling_tile.StepRight | ceiling_tile.BulletImpact | ceiling_tile.ScrapeRough | ceiling_tile.ScrapeSmooth | ceiling_tile.ImpactHard | ceiling_tile.ImpactSoft | ceiling_tile.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 17.0 | 1.0 | ||
93 | foliage
|
Wood_Solid | 0.95 | 0.6 | O | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Foliage.StepLeft | Foliage.StepRight | Wood_Solid.BulletImpact | Wood_Solid.ScrapeRough | Wood_Solid.ScrapeSmooth | Wood_Solid.ImpactHard | Wood_Solid.ImpactSoft | Wood_Solid.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
94 | slipperyslide
|
solidmetal | 0.27 | 0.3 | M | 0.1 | 2700 | 0.1 | 0.7 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
95 | strongman_bell
|
solidmetal | 0.27 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
96 | watermelon
|
wet | 0.95 | 0.6 | S | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Watermelon.BulletImpact | Watermelon.Scrape | Default.ScrapeSmooth | Watermelon.Impact | Default.ImpactSoft | 0.66 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
97 | ice
|
0.75 | 0.5 | C | 0.1 | 917 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
98 | item
|
Plastic_Box | 0.75 | 0.5 | L | 0.8 | 600 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_box.StepLeft | plastic_box.StepRight | Plastic_Box.ImpactHard | Plastic_Box.ScrapeRough | Plastic_Box.ScrapeSmooth | Plastic_Box.ImpactHard | Plastic_Box.ImpactSoft | Plastic_Box.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
99 | floatingstandable
|
dirt | 0.6 | 0.3 | D | 0.8 | 800 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | Dirt.StepLeft | Dirt.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
100 | grenade
|
metalpanel | 0.5 | 0.45 | V | 0.9 | 2700 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Grenade.StepLeft | Grenade.StepRight | Grenade.ImpactHard | Grenade.ScrapeRough | Grenade.ScrapeSmooth | Grenade.ImpactHard | Grenade.ImpactSoft | 0.33 | 1.0 | 0.4 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
101 | weapon
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | weapon.StepLeft | weapon.StepRight | weapon.BulletImpact | weapon.ScrapeRough | weapon.ScrapeSmooth | weapon.ImpactHard | weapon.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
102 | metal_shield
|
metal | 0.4 | 0.3 | 14 | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | weapon.StepLeft | weapon.StepRight | weapon.BulletImpact | weapon.ScrapeRough | weapon.ScrapeSmooth | weapon.ImpactHard | weapon.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
103 | default_silent
|
1.0 | 0.5 | X | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
104 | player
|
1.0 | 0.5 | C | 0.5 | 1000 | 0.001 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 0.0 | 0.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
105 | player_control_clip
|
1.0 | 1.0 | I | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
106 | no_decal
|
1.0 | 0.5 | - | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
107 | soccerball
|
1.0 | 0.5 | - | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Ball.BulletImpact | Silent.ScrapeRough | Silent.ScrapeSmooth | Ball.ImpactHard | Ball.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
108 | gravel
|
rock | 0.4 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Gravel.StepLeft | Gravel.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
109 | snow
|
0.85 | 0.5 | K | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Snow.StepLeft | Snow.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
110 | metalvehicle
|
metal | 0.5 | 0.3 | M | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.33 | 1.0 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
111 | brass_bell_large
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.C | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
112 | brass_bell_medium
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.D | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
113 | brass_bell_small
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.E | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
114 | brass_bell_smallest
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.F | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
115 | metal_sand_barrel
|
solidmetal | 0.01 | 0.01 | 12 | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | MetalBarrel.StepLeft | MetalBarrel.StepRight | MetalBarrel.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SandBarrel.ImpactHard | SandBarrel.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
116 | metal_barrel
|
solidmetal | 0.01 | 0.01 | 12 | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | MetalBarrel.StepLeft | MetalBarrel.StepRight | MetalBarrel.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SandBarrel.ImpactHard | SandBarrel.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
117 | blockbullets
|
0.01 | 0.001 | X | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 1.0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
118 | jalopytire
|
jeeptire | 0.85 | 0.5 | 4 | 1.337 | 1600 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
119 | slidingrubbertire_jalopyfront
|
jalopytire | 0.85 | 0.5 | 4 | 0.15 | 1600 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
120 | slidingrubbertire_jalopyrear
|
jalopytire | 0.85 | 0.5 | 4 | 0.15 | 1600 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
121 | jalopy
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | ATV_impact_medium | ATV_impact_medium | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 |
|