List of CS:GO Surface Types
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Note:
Tip:If you want a plain text list of the $surfaceprop column, hold Ctrl and drag through the table cells, press Ctrl+C, and in a plain text editor Ctrl+V. Tested in Firefox.



This page documents information about a game or software,
Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.

It is covered here for historical and technical reference.
This table lists all available $surfaceprop values for Counter-Strike: Global Offensive.
Each surface type is defined by material surface properties, namely physics properties, bullet penetration values, sounds and much more.
In fact, this table is simply a more readable representation of the text file ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk\scripts\surfaceproperties_cs.txt
.

- The ID stands only for the order in which the surface types appear in the text file.
- The base of some $surfaceprop
A
is the name of a different $surfacepropB
whose property values should be inherited for any value that the $surfacepropA
doesn't define explicitly. If base is empty, thedefault
surface type (ID 0) is inherited from. The base property is used to greatly reduce redundancy in the text file such that the creator doesn't need to define every single property every single time (which would be ~3500 KV entries in this case; thanks to base it's only 940). However, a disadvantage of this is that it makes it a lot harder to look up (and let alone compare) specific properties of different surface types from the text file alone. That's what the table below is for, where all references are already resolved. Values in table cells with a light background indicate that the value has been defined explicitly for that row's $surfaceprop; A normal background means that the value was inherited from its base $surfaceprop (or fromdefault
). - penetrationmodifier is a factor by which the projectile damage is multiplied per x units that a projectile passes through a solid behind that surface type.[confirm]
- damagemodifier is a factor by which projectile damage is multiplied when the projectile enters or leaves a solid with that surface type.[confirm] Note that bullets will always stop after exiting a 5th solid, no matter the remaining damage. A 6th solid, for example a player, is never hit.
- friction is a factor that determines the amount of control that players walking on this surface have when changing their velocity. The typical value is 0.8 in CS:GO. For glass floors, you usually want
glassfloor
(0.8) and notglass
(0.5). - For identical $surfaceprop names, the higher ID wins. There are only two duplicate entries where this applies, namely
metal_barrel
which uses the properties from ID 116 and not 83, andice
which uses ID 97 and not 60. - The property names in the column headers were hyphenated to reduce column widths and do not actually contain any hyphens.

// NOTE: If you add a tex type, be sure to modify the s_pImpactEffect // array in fx_impact.cpp to get an effect when that surface is shot. // CHAR_TEX_ANTLION 'A' // CHAR_TEX_BLOODYFLESH 'B' // CHAR_TEX_CONCRETE 'C' // CHAR_TEX_DIRT 'D' // CHAR_TEX_EGGSHELL 'E' ///< the egg sacs in the tunnels in ep2. // CHAR_TEX_FLESH 'F' // CHAR_TEX_GRATE 'G' // CHAR_TEX_ALIENFLESH 'H' // CHAR_TEX_CLIP 'I' // CHAR_TEX_GRASS 'J' // L4D addition // CHAR_TEX_SNOW 'K' // CHAR_TEX_PLASTIC 'L' // CHAR_TEX_METAL 'M' // CHAR_TEX_SAND 'N' // CHAR_TEX_FOLIAGE 'O' // CHAR_TEX_COMPUTER 'P' // CHAR_TEX_ASPHALT 'Q' // L4D addition // CHAR_TEX_BRICK 'R' // L4D addition // CHAR_TEX_SLOSH 'S' // CHAR_TEX_TILE 'T' // CHAR_TEX_CARDBOARD 'U' // L4D addition // CHAR_TEX_VENT 'V' // CHAR_TEX_WOOD 'W' //// CHAR_TEX_UNUSED 'X' ///< do not use - "fake" materials use this (ladders, wading, clips, etc) // CHAR_TEX_GLASS 'Y' // CHAR_TEX_WARPSHIELD 'Z' ///< wierd-looking jello effect for advisor shield. // CHAR_TEX_CLAY 1 // L4D addition // CHAR_TEX_PLASTER 2 // L4D addition // CHAR_TEX_ROCK 3 // L4D addition // CHAR_TEX_RUBBER 4 // L4D addition // CHAR_TEX_SHEETROCK 5 // L4D addition // CHAR_TEX_CLOTH 6 // L4D addition // CHAR_TEX_CARPET 7 // L4D addition // CHAR_TEX_PAPER 8 // L4D addition // CHAR_TEX_UPHOLSTERY 9 // L4D addition // CHAR_TEX_PUDDLE 10 // L4D addition // CHAR_TEX_MUD 11 // L4D addition // CHAR_TEX_SANDBARREL 12 // CSGO addition (no penetration) // CHAR_TEX_SANDBARREL 13 // CSGO addition // CHAR_TEX_METALSHIELD 14 // CSGO addition // "surface group" // { // "property" "value" // ... // } // // thickness: If this value is present, the material is not volumetrically solid // it means that the volume should be computed as the surface area times this // thickness (for automatic mass). The inside space beneath the thickness value is air. // // physics parameters are: // density: this is the material density in kg / m^3 (water is 1000) // elasticity: This is the collision elasticity (0 - 1.0, 0.01 is soft, 1.0 is hard) // friction: this is the physical friction (0 - 1.0, 0.01 is slick, 1.0 is totally rough) // dampening: this is the physical drag on an object when in contact with this surface (0 - x, 0 none to x a lot) // // !!! Do not edit the physics properties (especially density) without the proper references !!! // // Sounds // // stepleft: footstep sound for left foot // stepright: footstep sound for right foot // impactsoft: Physical impact sound when hitting soft surfaces // impacthard: Physical impact sound when hitting hard surfaces // scrapesmooth: Looping physics friction sound (when scraping smooth surfaces) // scraperough: Looping physics friction sound (when scraping rough surfaces) // bulletimpact: bullet impact sound // gamematerial: game material index (can be a single letter or a number) // penetrationmodifier: How easy it is for a bullet to go through the material (0.001 to 1.0). // damagemodifier: How much of the damaging power of the bullet is preserved while going through the material (0.001 to 1.0). // occlusion effects: // "lowPitchOcclusion" "1.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound) // "midPitchOcclusion" "4.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound) // "highPitchOcclusion" "6.0" - a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound) // To preview occlusion effects in realtime, in console: snd_occlusion_material_override "100.0 100.0 100.0" // NOTE: The properties of "default" will get copied into EVERY material who does not // override them!!! // // "base" means to use the parameters from that material as a base. // "base" must appear as the first key in a material // |
ID | $surfaceprop | base | penetration- modifier |
damage- modifier |
game- material |
friction | density | elasticity | jump- factor |
maxSpeed- Factor |
climbable | thickness | hide- targetid |
dampening | stepleft | stepright | bulletimpact | scraperough | scrapesmooth | impacthard | impactsoft | break | audio- reflectivity |
audio- hardness- factor |
audio- roughness- factor |
audioHard- MinVelocity |
scrapeRough- Threshold |
impactHard- Threshold |
lowPitch- Occlusion |
midPitch- Occlusion |
highPitch- Occlusion |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | default
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
1 | solidmetal
|
0.27 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
2 | metal
|
solidmetal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
3 | metal_barrelSoundOverride
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalBarrel.StepLeft | MetalBarrel.StepRight | MetalBarrel.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
4 | metal_vehicleSoundOverride
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
5 | metal_survivalCase
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | silent.StepLeft | silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamage | Silent.Breakable | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
6 | metal_survivalCase_unpunchable
|
metal_survivalCase | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | silent.StepLeft | silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamageUnpunchable | Silent.Breakable | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
7 | metaldogtags
|
solidmetal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | DogTags.Impact | DogTags.Impact | DogTags.Impact | DogTags.Impact | DogTags.Impact | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
8 | metalgrate
|
0.95 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | MetalGrate.StepLeft | MetalGrate.StepRight | MetalGrate.BulletImpact | MetalGrate.ScrapeRough | MetalGrate.ScrapeSmooth | MetalGrate.ImpactHard | MetalGrate.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 2.0 | 1.0 | ||||
9 | Metal_Box
|
solidmetal | 0.5 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Metal_Box.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | Metal_Box.ImpactHard | Metal_Box.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
10 | metal_bouncy
|
solidmetal | 0.27 | 0.3 | M | 0 | 10000 | 1000 | 1.0 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
11 | slipperymetal
|
metal | 0.4 | 0.3 | M | 0.1 | 2700 | 0.15 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
12 | grate
|
metalgrate | 0.95 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | MetalGrate.StepLeft | MetalGrate.StepRight | MetalGrate.BulletImpact | MetalGrate.ScrapeRough | MetalGrate.ScrapeSmooth | MetalGrate.ImpactHard | MetalGrate.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 2.0 | 1.0 | |||
13 | metalvent
|
metal_box | 0.6 | 0.45 | V | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.04 | 0.0 | MetalVent.StepLeft | MetalVent.StepRight | Metal_Box.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | MetalVent.ImpactHard | Metal_Box.ImpactSoft | Metal_Box.Break | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
14 | metalpanel
|
metal | 0.5 | 0.45 | V | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
15 | dirt
|
0.6 | 0.3 | D | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | Dirt.StepLeft | Dirt.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | |||||
16 | mud
|
dirt | 0.6 | 0.3 | 11 | 0.6 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 6.0 | Mud.StepLeft | Mud.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
17 | slipperyslime
|
dirt | 0.6 | 0.3 | D | 0.1 | 1600 | 0.01 | 0.7 | 1.0 | 0 | 0.0 | SlipperySlime.StepLeft | SlipperySlime.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
18 | grass
|
dirt | 0.6 | 0.3 | J | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | grass.StepLeft | grass.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
19 | slowgrass
|
dirt | 0.6 | 0.3 | J | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 1 | 0.0 | grass.StepLeft | grass.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | |||
20 | sugarcane
|
dirt | 0.6 | 0.3 | J | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | grass.StepLeft | grass.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
21 | tile
|
0.7 | 0.3 | T | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | tile.StepLeft | tile.StepRight | Tile.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
22 | tile_survivalCase
|
tile | 0.7 | 0.3 | T | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | silent.StepLeft | silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamage | Survival.ContainerDeath | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
23 | tile_survivalCase_GIB
|
tile | 0.7 | 0.3 | T | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | Silent.StepLeft | Silent.StepRight | Silent.BulletImpact | Silent.ScrapeRough | Silent.ScrapeSmooth | Silent.ImpactHard | Silent.ImpactSoft | Silent.Breakable | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
24 | Wood
|
0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood.BulletImpact | Wood.ScrapeRough | Wood.ScrapeSmooth | Wood.ImpactHard | Wood.ImpactSoft | Wood.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||||
25 | Wood_lowdensity
|
wood | 0.9 | 0.6 | W | 0.8 | 300 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood.BulletImpact | Wood.ScrapeRough | Wood.ScrapeSmooth | Wood.ImpactHard | Wood.ImpactSoft | Wood.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
26 | Wood_Box
|
Wood | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Box.BulletImpact | Wood_Box.ScrapeRough | Wood_Box.ScrapeSmooth | Wood_Box.ImpactHard | Wood_Box.ImpactSoft | Wood_Box.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
27 | Wood_Basket
|
Wood | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood_Basket.StepLeft | Wood_Basket.StepRight | Wood_Box.BulletImpact | Wood_Box.ScrapeRough | Wood_Box.ScrapeSmooth | Wood_Box.ImpactHard | Wood_Box.ImpactSoft | Wood_Box.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
28 | Wood_Crate
|
Wood | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood_Crate.StepLeft | Wood_Crate.StepRight | Wood.BulletImpact | Wood_Crate.ScrapeRough | Wood_Crate.ScrapeSmooth | Wood_Crate.ImpactHard | Wood_Crate.ImpactSoft | Wood_Crate.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
29 | Wood_Plank
|
Wood_Box | 0.85 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Plank.BulletImpact | Wood_Plank.ScrapeRough | Wood_Plank.ScrapeSmooth | Wood_Plank.ImpactHard | Wood_Plank.ImpactSoft | Wood_Plank.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
30 | Wood_Solid
|
Wood | 0.8 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Solid.BulletImpact | Wood_Solid.ScrapeRough | Wood_Solid.ScrapeSmooth | Wood_Solid.ImpactHard | Wood_Solid.ImpactSoft | Wood_Solid.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
31 | Wood_Furniture
|
Wood_Box | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Wood.StepLeft | Wood.StepRight | Wood_Box.BulletImpact | Wood_Box.ScrapeRough | Wood_Box.ScrapeSmooth | Wood_Box.ImpactHard | Wood_Furniture.ImpactSoft | Wood_Furniture.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
32 | Wood_Panel
|
Wood_Crate | 0.9 | 0.6 | W | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 1.0 | 0.0 | Wood_Panel.StepLeft | Wood_Panel.StepRight | Wood_Panel.BulletImpact | Wood_Panel.ScrapeRough | Wood_Panel.ScrapeSmooth | Wood_Panel.ImpactHard | Wood_Panel.ImpactSoft | Wood_Panel.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||
33 | Wood_Dense
|
0.5 | 0.3 | 13 | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Wood_Solid.StepLeft | Wood_Solid.StepRight | Wood_Solid.BulletImpact | Wood_Solid.ScrapeRough | Wood_Solid.ScrapeSmooth | Wood_Solid.ImpactHard | Wood_Solid.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
34 | water
|
0.3 | 0.5 | S | 0.8 | 1000 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | water.StepLeft | water.StepRight | Water.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
35 | wet
|
1.0 | 0.5 | S | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
36 | puddle
|
1.0 | 0.5 | 10 | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
37 | slime
|
1.0 | 0.5 | S | 0.9 | 2000 | 0.1 | 1.0 | 1.0 | 0 | 200.0 | slipperyslime.StepLeft | slipperyslime.StepRight | Water.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
38 | quicksand
|
0.2 | 0.5 | C | 0.8 | 600 | 2.0 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
39 | wade
|
water | 0.3 | 0.5 | X | 0.8 | 1000 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | wade.StepLeft | wade.StepRight | Water.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.33 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
40 | ladder
|
metal | 0.4 | 0.3 | X | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 1.0 | 0.1 | 0.0 | ladder.StepLeft | ladder.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.33 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
41 | woodladder
|
wood | 0.9 | 0.6 | X | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 1.0 | 0.0 | wood_panel.StepLeft | wood_panel.StepRight | Wood.BulletImpact | Wood.ScrapeRough | Wood.ScrapeSmooth | Wood.ImpactHard | Wood.ImpactSoft | Wood.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
42 | glass
|
0.99 | 0.5 | Y | 0.5 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glass.StepLeft | glass.StepRight | Glass.BulletImpact | Glass.ScrapeRough | Glass.ScrapeSmooth | Glass.ImpactHard | Glass.ImpactSoft | Glass.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
43 | glassfloor
|
0.99 | 0.5 | Y | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glass.StepLeft | glass.StepRight | Glass.BulletImpact | Glass.ScrapeRough | Glass.ScrapeSmooth | Glass.ImpactHard | Glass.ImpactSoft | Glass.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
44 | computer
|
metal_box | 0.4 | 0.45 | P | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Computer.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | Computer.ImpactHard | Computer.ImpactSoft | radio_computer.break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
45 | weapon_magazine
|
computer | 0.4 | 0.45 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | WeaponMagazine.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | WeaponMagazine.ImpactHard | WeaponMagazine.ImpactSoft | radio_computer.break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
46 | concrete
|
0.5 | 0.25 | C | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
47 | asphalt
|
concrete | 0.55 | 0.3 | Q | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
48 | rock
|
concrete | 0.5 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
49 | porcelain
|
rock | 0.95 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
50 | boulder
|
rock | 0.5 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Boulder.ScrapeRough | Boulder.ScrapeSmooth | Boulder.ImpactHard | Boulder.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
51 | brick
|
rock | 0.47 | 0.25 | R | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
52 | concrete_block
|
concrete | 0.5 | 0.25 | C | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete_Block.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
53 | stucco
|
concrete | 0.5 | 0.25 | 2 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Concrete.StepLeft | Concrete.StepRight | Concrete.BulletImpact | Concrete.ScrapeRough | Concrete.ScrapeSmooth | Concrete.ImpactHard | Concrete.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
54 | chainlink
|
0.99 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | chainlink.StepLeft | chainlink.StepRight | ChainLink.BulletImpact | ChainLink.ScrapeRough | ChainLink.ScrapeSmooth | ChainLink.ImpactHard | ChainLink.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 0.0 | 0.0 | ||||
55 | chain
|
chainlink | 0.99 | 0.99 | G | 0.8 | 1600 | 0.25 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | chainlink.StepLeft | chainlink.StepRight | ChainLink.BulletImpact | ChainLink.ScrapeRough | ChainLink.ScrapeSmooth | ChainLink.ImpactHard | ChainLink.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 0.0 | 0.0 | |||
56 | flesh
|
0.9 | 0.5 | F | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | Flesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 0.25 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
57 | bloodyflesh
|
flesh | 0.9 | 0.5 | B | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | Flesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh_Bloody.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 0.25 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
58 | alienflesh
|
flesh | 0.9 | 0.5 | H | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | Flesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 0.25 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
59 | armorflesh
|
flesh | 0.5 | 0.3 | M | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | flesh.StepLeft | flesh.StepRight | ArmorFlesh.BulletImpact | Flesh.ScrapeRough | Flesh.ScrapeSmooth | Flesh.ImpactHard | Flesh.ImpactSoft | Flesh.Break | 0.66 | 1.0 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
60 | overridden by ID 97
|
||||||||||||||||||||||||||||||
61 | carpet
|
dirt | 0.75 | 0.3 | 7 | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Carpet.StepLeft | Carpet.StepRight | Carpet.BulletImpact | Carpet.Scrape | Default.ScrapeSmooth | Carpet.Impact | Default.ImpactSoft | 0.03 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 20.0 | 1.0 | |||
62 | dufflebag_survivalCase
|
carpet | 0.75 | 0.3 | 7 | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | silent.StepLeft | silent.StepRight | Survival.BagDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.BagDamage | Survival.BagDamage | Survival.BagDeath | 0.03 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 20.0 | 1.0 | ||
63 | upholstery
|
dirt | 0.75 | 0.3 | 9 | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Dirt.StepLeft | Dirt.StepRight | Carpet.BulletImpact | Carpet.Scrape | Default.ScrapeSmooth | Carpet.Impact | Default.ImpactSoft | 0.03 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | |||
64 | plaster
|
dirt | 0.7 | 0.6 | 2 | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | drywall.StepLeft | drywall.StepRight | drywall.ImpactHard | ceiling_tile.ScrapeRough | ceiling_tile.ScrapeSmooth | drywall.ImpactHard | drywall.ImpactSoft | Cardboard.Break | 0.03 | 0.5 | 0.1 | 0.5 | 0.5 | 0.0 | 17.0 | 1.0 | |||
65 | sheetrock
|
dirt | 0.85 | 0.6 | 5 | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | drywall.StepLeft | drywall.StepRight | drywall.ImpactHard | ceiling_tile.ScrapeRough | ceiling_tile.ScrapeSmooth | drywall.ImpactHard | drywall.ImpactSoft | Cardboard.Break | 0.03 | 0.5 | 0.1 | 0.5 | 0.5 | 0.0 | 17.0 | 1.0 | |||
66 | cardboard
|
dirt | 0.95 | 0.99 | U | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | cardboard.StepLeft | cardboard.StepRight | Cardboard.BulletImpact | Cardboard.ScrapeRough | Cardboard.ScrapeSmooth | Cardboard.ImpactHard | Cardboard.ImpactSoft | Cardboard.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||
67 | plastic_barrel
|
0.7 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_barrel.StepLeft | plastic_barrel.StepRight | Plastic_Barrel.BulletImpact | Plastic_Barrel.ScrapeRough | Plastic_Barrel.ScrapeSmooth | Plastic_Barrel.ImpactHard | Plastic_Barrel.ImpactSoft | Plastic_Barrel.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
68 | Plastic_Box
|
0.75 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_box.StepLeft | plastic_box.StepRight | Plastic_Box.BulletImpact | Plastic_Box.ScrapeRough | Plastic_Box.ScrapeSmooth | Plastic_Box.ImpactHard | Plastic_Box.ImpactSoft | Plastic_Box.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
69 | plastic
|
Plastic_Box | 0.75 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_box.StepLeft | plastic_box.StepRight | Plastic_Box.ImpactHard | Plastic_Box.ScrapeRough | Plastic_Box.ScrapeSmooth | Plastic_Box.ImpactHard | Plastic_Box.ImpactSoft | Plastic_Box.Break | 0.66 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
70 | plastic_survivalCase
|
plastic | 0.75 | 0.5 | L | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | Silent.StepLeft | Silent.StepRight | Survival.ContainerDamage | Silent.ScrapeRough | Silent.ScrapeSmooth | Survival.ContainerDamage | Survival.ContainerDamage | Survival.ContainerDeath | 0.66 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
71 | sand
|
dirt | 0.3 | 0.25 | N | 0.8 | 1600 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | sand.StepLeft | sand.StepRight | Sand.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
72 | rubber
|
dirt | 0.85 | 0.5 | 4 | 0.8 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
73 | rubbertire
|
rubber | 0.85 | 0.5 | 4 | 1.0 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
74 | jeeptire
|
rubber | 0.85 | 0.5 | 4 | 1.337 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
75 | slidingrubbertire
|
rubber | 0.85 | 0.5 | 4 | 0.2 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
76 | brakingrubbertire
|
rubber | 0.85 | 0.5 | 4 | 0.6 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
77 | slidingrubbertire_front
|
rubber | 0.85 | 0.5 | 4 | 0.2 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
78 | slidingrubbertire_rear
|
rubber | 0.85 | 0.5 | 4 | 0.2 | 1600 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber.ImpactHard | Rubber.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
79 | glassbottle
|
glass | 0.99 | 0.5 | Y | 0.4 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glassbottle.StepLeft | glassbottle.StepRight | GlassBottle.BulletImpact | GlassBottle.ScrapeRough | GlassBottle.ScrapeSmooth | GlassBottle.ImpactHard | GlassBottle.ImpactSoft | GlassBottle.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||
80 | pottery
|
glassbottle | 0.95 | 0.6 | 1 | 0.4 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | glassbottle.StepLeft | glassbottle.StepRight | Pottery.BulletImpact | GlassBottle.ScrapeRough | GlassBottle.ScrapeSmooth | Pottery.ImpactHard | Pottery.ImpactSoft | Pottery.Break | 0.66 | 1.0 | 0.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | ||
81 | clay
|
tile | 0.95 | 0.6 | 1 | 0.8 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.5 | 0.0 | tile.StepLeft | tile.StepRight | Tile.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.99 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
82 | canister
|
metalpanel | 0.5 | 0.45 | V | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | Canister.ScrapeRough | Canister.ScrapeSmooth | Canister.ImpactHard | Canister.ImpactSoft | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
83 | overridden by ID 116
|
||||||||||||||||||||||||||||||
84 | metal_barrel_explodingSurvival
|
metal_barrel | 0.5 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | ExplodingBarrel.ImpactHard | ExplodingBarrel.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
85 | floating_metal_barrel
|
metal_barrel | 0.5 | 0.3 | M | 0.8 | 500 | 0.1 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Metal_Barrel.BulletImpact | Metal_Box.ScrapeRough | Metal_Box.ScrapeSmooth | Metal_Barrel.ImpactHard | Metal_Barrel.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
86 | plastic_barrel_buoyant
|
plastic_barrel | 0.7 | 0.5 | L | 0.8 | 150 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_barrel.StepLeft | plastic_barrel.StepRight | Plastic_Barrel.BulletImpact | Plastic_Barrel.ScrapeRough | Plastic_Barrel.ScrapeSmooth | Plastic_Barrel.ImpactHard | Plastic_Barrel.ImpactSoft | Plastic_Barrel.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
87 | roller
|
metalpanel | 0.5 | 0.45 | V | 0.7 | 2700 | 0.3 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | Roller.Impact | SolidMetal.ImpactSoft | 0.33 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
88 | popcan
|
metal_box | 0.5 | 0.3 | M | 0.3 | 2700 | 0.99 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Popcan.BulletImpact | Popcan.ScrapeRough | Popcan.ScrapeSmooth | Popcan.ImpactHard | Popcan.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
89 | paintcan
|
popcan | 0.5 | 0.3 | M | 0.3 | 2700 | 0.99 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | Popcan.BulletImpact | Popcan.ScrapeRough | Popcan.ScrapeSmooth | Paintcan.ImpactHard | Paintcan.ImpactSoft | Metal_Box.Break | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
90 | paper
|
cardboard | 0.95 | 0.99 | U | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | cardboard.StepLeft | cardboard.StepRight | Cardboard.BulletImpact | Cardboard.ScrapeRough | Cardboard.ScrapeSmooth | Cardboard.ImpactHard | Cardboard.ImpactSoft | Cardboard.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||
91 | papercup
|
paper | 0.95 | 0.99 | U | 0.8 | 500 | 0.1 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | cardboard.StepLeft | cardboard.StepRight | Cardboard.BulletImpact | Popcan.ScrapeRough | Cardboard.ScrapeSmooth | Papercup.Impact | Cardboard.ImpactSoft | Cardboard.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||
92 | ceiling_tile
|
cardboard | 0.95 | 0.99 | U | 0.8 | 500 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | ceiling_tile.StepLeft | ceiling_tile.StepRight | ceiling_tile.BulletImpact | ceiling_tile.ScrapeRough | ceiling_tile.ScrapeSmooth | ceiling_tile.ImpactHard | ceiling_tile.ImpactSoft | ceiling_tile.Break | 0.03 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 17.0 | 1.0 | ||
93 | foliage
|
Wood_Solid | 0.95 | 0.6 | O | 0.8 | 700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Foliage.StepLeft | Foliage.StepRight | Wood_Solid.BulletImpact | Wood_Solid.ScrapeRough | Wood_Solid.ScrapeSmooth | Wood_Solid.ImpactHard | Wood_Solid.ImpactSoft | Wood_Solid.Break | 0.33 | 0.25 | 1.0 | 0.5 | 0.5 | 1.0 | 4.0 | 6.0 | |||
94 | slipperyslide
|
solidmetal | 0.27 | 0.3 | M | 0.1 | 2700 | 0.1 | 0.7 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 0.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
95 | strongman_bell
|
solidmetal | 0.27 | 0.3 | M | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
96 | watermelon
|
wet | 0.95 | 0.6 | S | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Watermelon.BulletImpact | Watermelon.Scrape | Default.ScrapeSmooth | Watermelon.Impact | Default.ImpactSoft | 0.66 | 0.25 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
97 | ice
|
0.75 | 0.5 | C | 0.1 | 917 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 0.1 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
98 | item
|
Plastic_Box | 0.75 | 0.5 | L | 0.8 | 600 | 0.01 | 1.0 | 1.0 | 0 | 0.25 | 0.0 | plastic_box.StepLeft | plastic_box.StepRight | Plastic_Box.ImpactHard | Plastic_Box.ScrapeRough | Plastic_Box.ScrapeSmooth | Plastic_Box.ImpactHard | Plastic_Box.ImpactSoft | Plastic_Box.Break | 0.66 | 0.25 | 0.25 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
99 | floatingstandable
|
dirt | 0.6 | 0.3 | D | 0.8 | 800 | 0.01 | 1.0 | 1.0 | 0 | 0.0 | Dirt.StepLeft | Dirt.StepRight | Dirt.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Dirt.Impact | Default.ImpactSoft | 0.03 | 0.25 | 1.0 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
100 | grenade
|
metalpanel | 0.5 | 0.45 | V | 0.9 | 2700 | 0.01 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | Grenade.StepLeft | Grenade.StepRight | Grenade.ImpactHard | Grenade.ScrapeRough | Grenade.ScrapeSmooth | Grenade.ImpactHard | Grenade.ImpactSoft | 0.33 | 1.0 | 0.4 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
101 | weapon
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | weapon.StepLeft | weapon.StepRight | weapon.BulletImpact | weapon.ScrapeRough | weapon.ScrapeSmooth | weapon.ImpactHard | weapon.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
102 | metal_shield
|
metal | 0.4 | 0.3 | 14 | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | weapon.StepLeft | weapon.StepRight | weapon.BulletImpact | weapon.ScrapeRough | weapon.ScrapeSmooth | weapon.ImpactHard | weapon.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||
103 | default_silent
|
1.0 | 0.5 | X | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
104 | player
|
1.0 | 0.5 | C | 0.5 | 1000 | 0.001 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 0.0 | 0.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
105 | player_control_clip
|
1.0 | 1.0 | I | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
106 | no_decal
|
1.0 | 0.5 | - | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
107 | soccerball
|
1.0 | 0.5 | - | 0.8 | 900 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Ball.BulletImpact | Silent.ScrapeRough | Silent.ScrapeSmooth | Ball.ImpactHard | Ball.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
108 | gravel
|
rock | 0.4 | 0.25 | 3 | 0.8 | 2400 | 0.2 | 1.0 | 1.0 | 0 | 0.0 | Gravel.StepLeft | Gravel.StepRight | Concrete.BulletImpact | Rock.ImpactHard | Rock.ImpactSoft | Rock.ImpactHard | Rock.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
109 | snow
|
0.85 | 0.5 | K | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Snow.StepLeft | Snow.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
110 | metalvehicle
|
metal | 0.5 | 0.3 | M | 0.8 | 2700 | 0.2 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | MetalVehicle.StepLeft | MetalVehicle.StepRight | MetalVehicle.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SolidMetal.ImpactHard | SolidMetal.ImpactSoft | 0.33 | 1.0 | 0.1 | 500 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||
111 | brass_bell_large
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.C | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
112 | brass_bell_medium
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.D | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
113 | brass_bell_small
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.E | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
114 | brass_bell_smallest
|
1.0 | 0.5 | C | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 0.0 | Default.StepLeft | Default.StepRight | BrassBell.F | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | |||||
115 | metal_sand_barrel
|
solidmetal | 0.01 | 0.01 | 12 | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | MetalBarrel.StepLeft | MetalBarrel.StepRight | MetalBarrel.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SandBarrel.ImpactHard | SandBarrel.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
116 | metal_barrel
|
solidmetal | 0.01 | 0.01 | 12 | 0.8 | 2700 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | MetalBarrel.StepLeft | MetalBarrel.StepRight | MetalBarrel.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | SandBarrel.ImpactHard | SandBarrel.ImpactSoft | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
117 | blockbullets
|
0.01 | 0.001 | X | 0.8 | 2000 | 0.25 | 1.0 | 1.0 | 0 | 1.0 | 0.0 | Default.StepLeft | Default.StepRight | Default.BulletImpact | Default.ScrapeRough | Default.ScrapeSmooth | Default.ImpactHard | Default.ImpactSoft | 0.66 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 | ||||
118 | jalopytire
|
jeeptire | 0.85 | 0.5 | 4 | 1.337 | 1600 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
119 | slidingrubbertire_jalopyfront
|
jalopytire | 0.85 | 0.5 | 4 | 0.15 | 1600 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
120 | slidingrubbertire_jalopyrear
|
jalopytire | 0.85 | 0.5 | 4 | 0.15 | 1600 | 0.1 | 1.0 | 1.0 | 0 | 0.0 | rubber.StepLeft | rubber.StepRight | Rubber_Tire.BulletImpact | Dirt.Scrape | Default.ScrapeSmooth | Rubber_Tire.ImpactHard | Rubber_Tire.ImpactSoft | 0.03 | 0.2 | 0.1 | 0.5 | 0.5 | 0.0 | 19.0 | 1.0 | ||||
121 | jalopy
|
metal | 0.4 | 0.3 | M | 0.8 | 2700 | 0.25 | 1.0 | 1.0 | 0 | 0.1 | 0.0 | SolidMetal.StepLeft | SolidMetal.StepRight | SolidMetal.BulletImpact | SolidMetal.ScrapeRough | SolidMetal.ScrapeSmooth | ATV_impact_medium | ATV_impact_medium | 0.83 | 1.0 | 1.0 | 0.5 | 0.5 | 0.0 | 15.0 | 1.0 |
|