logic_collision_pair
logic_collision_pair
is a point entity available in all Source 2 games. It can be used to enable/disable VPhysics collisions between two target entities.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Attachment 1
(attach1)
<targetname> - The first entity.
- Attachment 2
(attach2)
<targetname> - The second entity.
- Note:These targetnames are evaluated at enable time. !activator and !caller are not accepted.
- Support multiple entities with same name
(support_multiple_entities_with_same_name)
<boolean> - If true, we affect all entities matching our attachment names. If false, we only affect the first entity found matching each attachment name.
- Start with collisions disabled
(StartDisabled)
<boolean> - If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
Inputs
EnableCollisions
- Enable collisions between the first and second entity.
DisableCollisions
- Disable collisions between the first and second entity.
DisableCollisionsWith
- Disable collisions between the first entity and use the parameter to find the second entity.