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logic_collision_pair

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logic_collision_pair is a point entity available in all Source 2 Source 2 games. It can be used to enable/disable VPhysics collisions between two target entities.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Attachment 1 (attach1) <targetname>
The first entity.
Attachment 2 (attach2) <targetname>
The second entity.
Note.pngNote:These targetnames are evaluated at enable time. !activator and !caller are not accepted.
Support multiple entities with same name (support_multiple_entities_with_same_name) <boolean>
If true, we affect all entities matching our attachment names. If false, we only affect the first entity found matching each attachment name.
Start with collisions disabled (StartDisabled) <boolean>
If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.

Inputs

EnableCollisions
Enable collisions between the first and second entity.
DisableCollisions
Disable collisions between the first and second entity.
DisableCollisionsWith
Disable collisions between the first entity and use the parameter to find the second entity.