Category:Level Design: Difference between revisions

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m (Level Overviews dont just apply to CSS, moved to advanced topics)
(rearrangement of topics order to find what you need easier [anyone know how to make the table border invisible?])
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[[Making levels for Counter-Strike: Source - A description of the entities needed for CS:S gameplay. | Making levels for Counter-Strike: Source]]<br/>
[[Making levels for Counter-Strike: Source - A description of the entities needed for CS:S gameplay. | Making levels for Counter-Strike: Source]]<br/>
[[Bot Navigation for Counter-Strike:Source]]<br/>
[[Bot Navigation for Counter-Strike:Source]]<br/>
See also: [[Creating Level Overviews]]<br/>


==Advanced Topics==
==Advanced Topics==
[[Creating Level Overviews]]<br/>
{| border="0"
[[Hammer Editor Documentation]]<br/>
! General Information
[[Making Menu Background Maps - Creating the 3D menu backgrounds. | Making Menu Background Maps]]<br/>
! Instructional
|- valign="top"
 
| [[Hammer Editor Documentation]]<br/>
[[Optimizing and Checking Your Map]]<br/>
[[Optimizing and Checking Your Map]]<br/>
[[Controlling Geometry Visibility and Compile Times]]<br/>
[[Controlling Geometry Visibility and Compile Times]]<br/>
[[Entity I/O - How to hook up entity inputs and outputs. | Entity I/O]]<br/>
[[Overview of Prop Types - Description of the various model prop entities. | Overview of Prop Types]]<br/>
[[Overview of Prop Types - Description of the various model prop entities. | Overview of Prop Types]]<br/>
[[Physics Entity Overview - How to use the various entities that affect the physics system. | Physics Entity Overview]]<br/>
[[Physics Entity Overview - How to use the various entities that affect the physics system. | Physics Entity Overview]]<br/>
[[Displacement | Displacement Surfaces (Terrain)]]<br/>
[[Displacement | Displacement Surfaces (Terrain)]]<br/>
[[Ladders - Adding ladder entities to levels. | Ladders]]<br/>
[[Making 3D Skyboxes - How to create a 3D geometry skybox. | Making 3D Skyboxes]]<br/>
[[Cables - How to add cables and ropes to levels. | Cables (ropes)]]<br/>
[[Using Bspzip to Embed Custom Content]]<br/>
[[Using Bspzip to Embed Custom Content]]<br/>
[[3D and 2D Views]]<br/>
[[3D and 2D Views]]<br/>
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[[Grouping and VisGrouping]]<br/>
[[Grouping and VisGrouping]]<br/>
[[Creating and Using Prefabs]]<br/>
[[Creating and Using Prefabs]]<br/>
[[Mini-mod tute]]<br/>
[[Sound sensitive trigger]]<br/>
[[Sound sensitive trigger]]<br/>
[[Filter Applications]]<br/>
[[Filter Applications]]<br/>
[[Entity I/O - How to hook up entity inputs and outputs. | Entity I/O]]<br/>
| [[Making Menu Background Maps - Creating the 3D menu backgrounds. | Making Menu Background Maps]]<br/>
[[Mini-mod tute]]<br/>
[[Making 3D Skyboxes - How to create a 3D geometry skybox. | 3D Skyboxes]]<br/>
[[Ladders - Adding ladder entities to levels. | Ladders]]<br/>
[[Cables - How to add cables and ropes to levels. | Cables (ropes)]]<br/>
[[Creating Breakable Glass|Breakable Glass]]<br/>
[[Creating Level Overviews|Level Overviews]]<br/>
|}


==Troubleshooting==
==Troubleshooting==
A growing general reference for any problems you encounter while mapping.<br/>
A growing general reference for any problems you encounter while mapping.<br/>
[[Troubleshooting Level Design]]
[[Troubleshooting Level Design]]

Revision as of 08:27, 30 June 2005

Subcategories

This category has the following 41 subcategories, out of 41 total.

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E

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Pages in category "Level Design"

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