Category:Ru/Level Design: Difference between revisions
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{{ | This article has been nominated for cleanup and or reconstruction.<br /><small>See [[Category_talk:Level_Design|this article's talk page]] for discussion.</small></div> | ||
[[Category:Cleanup]] | |||
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== С чего начать == | |||
* [[Your First Map:ru|Создание первой карты в Hammer]] | |||
* [[Introduction to Editing:ru|Введение в редактирование]] | |||
* [[Optimization (level design)|Оптимизация]] | |||
* [[Inputs_and_Outputs:ru|Inputs и Outputs - энтити действий]] | |||
====[[image:Icon_hl2.png]] [[Half-Life 2 Level Creation|Создание уровней в Half-Life 2]]==== | |||
* [[Single-Player Mapping Tips:ru|Одиночные карты]] | |||
====[[image:Tf2-16px.png]] [[Team Fortress 2 Level Creation:ru|Создание карт в Team Fortress 2]]==== | |||
====[[image:Portal-16px.png]] [[Portal Level Creation:ru|Создание уровней в Portal]]==== | |||
====[[image:L4D-16px.png]] [[Left 4 Dead Level Creation|Создание уровней в Left 4 Dead]]==== | |||
== | ====[[image:Css.gif]] [[Counter-Strike: Source Level Creation|Создание карт в Counter-Strike: Source]]==== | ||
* [[How To Develop A Map That Works|Как создать рабочую карту]] | |||
* [[ | |||
==== | ====[[image:Icon_dods.png]] [[Day of Defeat: Source Level Creation|Создание карт в Day of Defeat: Source]]==== | ||
==== | ====[[image:Icon_theShip.png]] [[The Ship Level Creation|Создание уровней в The Ship]] ==== | ||
* [[The Ship SDK]] | |||
* [[ | |||
==== | ====[[Image:Source icon 16x16.gif]] [[Source Mods Level Creation|Создание карт к модам на движке Source]]==== | ||
== Дополнительные материалы == | == Дополнительные материалы == | ||
* [[ | * [[3D_Skybox:ru|3D небо]] | ||
* [[Level Overviews|Обзор уровня ]] | * [[Level Overviews|Обзор уровня]] | ||
* [[Cubemaps| | * [[Cubemaps|Кубмапы]] | ||
* [[Displacement:ru|Неровные поверхности]] | * [[Displacement:ru|Неровные поверхности (Земля)]] | ||
* [[ | * [[Entity Hierarchy (parenting)|Иерархия энтитей]] | ||
* [[Grouping and VisGrouping|Группировка и разгруппировка]] | * [[Grouping and VisGrouping|Группировка и разгруппировка]] | ||
* [[HDR Lighting Basics|HDR | * [[HDR Lighting Basics|Основы HDR освещения]] | ||
* [[ | * [[Releasing a Map|Релиз карты]] | ||
* [[Nodegraph|Узловые конструкции]] | * [[Nodegraph|Узловые конструкции]] | ||
* [[Physics Entity Overview|Обзор | * [[Dynamic assaults]] | ||
* [[Prefab|Создание и использование | * [[Physics Entity Overview|Обзор физических энтити]] | ||
* [[Prop Types Overview | * [[Prefab|Создание и использование префабов]] | ||
* [[Source Mapping for Half-Life 1 Mappers| | * [[Prop Types Overview]] | ||
* [[Intermediate Lighting | * [[Source Mapping for Half-Life 1 Mappers|Отличия Source маппинга от Half-Life 1]] | ||
* [[Intermediate Lighting]] | |||
<!--* [[Non-linear Level Transitions]]--> | |||
==== | ====[[image:Icon_hl2.png]] [[Half-Life 2]]==== | ||
* [[:Category:Regions & Atmospheres|Локации и атмосферы]] | * [[:Category:Regions & Atmospheres|Локации и атмосферы]] | ||
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* [[Color correction (concept)|Изменение цвета]] | * [[Color correction (concept)|Изменение цвета]] | ||
* [[Expert compile mode|Продвинутая компиляция]] | * [[Expert compile mode|Продвинутая компиляция]] | ||
* [[Bspzip| | * [[Bspzip|Bspzip]] | ||
* [[Menu Background Map| | * [[Menu Background Map|Фоновые карты в меню]] | ||
* [[Filter Applications|Использование фильтров]] | * [[Filter Applications|Использование фильтров]] | ||
==== [[Counter-Strike: Source]] ==== | ====[[image:Css.gif]] [[Counter-Strike: Source]]==== | ||
* [[Navigation Meshes|Навигация ботов]] | |||
* [[Navigation Meshes| | |||
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== Hammer Editor == | == Hammer Editor == | ||
* ''[[:Category:Hammer | * ''[[:Category:Hammer|Hammer Editor Documentation]]'' | ||
* [[Hammer What's New|What's New]] | * [[Hammer What's New|What's New]] | ||
* [[ | * [[Hammer Hotkey Reference|Hotkey Reference]] | ||
* [[Hammer Feature Requests]] | * [[Hammer Feature Requests]] | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== [[Abstract Mapping]] == | == [[Abstract Mapping|Абстрактный маппинг]] == | ||
<div style="font-size:100%">{{abstract mapping ideas}}</div> | <div style="font-size:100%">{{abstract mapping ideas}}</div> | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== | == Объекты == | ||
* [[List of entities]] | * [[List of entities]] | ||
* [[:Category:World Models|Prop Gallery]] | * [[:Category:World Models|Prop Gallery]] | ||
* [[:Category:Items|Items ( | * [[:Category:Items|Items (weapons, pickups)]] | ||
* [[:Category: | * [[:Category:NPCs|NPCs (monsters, allies, characters)]] | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | == Устранение неполадок == | ||
* [[:Category:Level Design FAQ|Level Design FAQ]] | * [[:Category:Level Design FAQ|Level Design FAQ]] | ||
* [[ | * [[Optimization (level design)]] | ||
* [[Troubleshooting Level Design]] | * [[Troubleshooting Level Design]] | ||
* [[Showbudget|Using the Showbudget Panel]] | * [[Showbudget|Using the Showbudget Panel]] | ||
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== | == Теория дизайна == | ||
* [[Single-Player Mapping Tips]] | * [[Single-Player Mapping Tips]] | ||
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* [[Map Compiling Theory]] | * [[Map Compiling Theory]] | ||
* [[How To Develop A Map That Works]] | * [[How To Develop A Map That Works]] | ||
* [[Adding More Detail to a map]] | |||
* [[User:Remmiz/Mapping Process|Mapping Process]] | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | == Дополнительные ссылки == | ||
* [[File Hosting Sites]] - A list of reliable websites | * [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping. | ||
* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps | |||
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps | |||
* [[News Site List]] - A list of websites for hype/advertisement and discussion | * [[News Site List]] - A list of websites for hype/advertisement and discussion | ||
Revision as of 09:48, 21 March 2009
Template:Otherlang:ru Template:Otherlang:ru:cs, Template:Otherlang:ru:de, Template:Otherlang:ru:en, Template:Otherlang:ru:es, Template:Otherlang:ru:hu, Template:Otherlang:ru:jp, Template:Otherlang:ru:sv, Template:Otherlang:ru:zh-cn
Subcategories
This category has the following 16 subcategories, out of 16 total.
A
- Ru/Abstract Mapping (22 P)
- Ru/AI (4 P)
D
- Ru/Dota 2 (empty)
E
G
- Ru/GoldSrc Mods Level Design (empty)
H
- Ru/Half-Life 2 level design (empty)
I
- Ru/Internal entities (1 P)
L
- Ru/Level Design FAQ (19 P)
P
- Ru/Portal 2 Level Design (63 P)
- Ru/Portal level design (empty)
R
- Ru/Ricochet Level Design (empty)
S
- Ru/Skybox (32 P)
- Ru/Sound System (10 P)
Pages in category "Ru/Level Design"
The following 158 pages are in this category, out of 158 total.
A
B
C
- Ru/Cables and Ropes
- Ru/Choosing Player Models
- Ru/Color correction (concept)
- Ru/Color Theory in Level Design
- Ru/Compile Errors
- Ru/Controlling portals
- Ru/Counter-Strike/Level Design
- Ru/Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Ru/Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Ru/Counter-Strike: Global Offensive/Game Modes/Wingman
- Ru/Counter-Strike: Source Level Creation
- Ru/Creating a Bomb Defusal Map
- Ru/Creating a box dropper
- Ru/Creating a Curved Hallway
- Ru/Creating a portal elevator
- Ru/Creating a Portal Radio
- Ru/Creating a portal/object fizzler
- Ru/Creating a Room
- Ru/Creating a rotating portalgun
- Ru/Creating a wall light
- Ru/Creating Brush Entities
- Ru/Creating Portal turrets
- Ru/Creating turbine
- Ru/Cubemaps
- Ru/Custom Testchamber Signs
L
- Ru/L4D Level Design Basics Tutorial
- Ru/L4D Level Design/Additional Finale Components
- Ru/L4D Level Design/Advanced Nav Editing
- Ru/L4D Level Design/Breakable Walls
- Ru/L4D Level Design/Checkpoint Rooms
- Ru/L4D Level Design/Checkpoints
- Ru/L4D Level Design/Clip Brushes
- Ru/L4D Level Design/Elevators
- Ru/L4D Level Design/Finale Events Part 1
- Ru/L4D Level Design/Finale Events Part 2
- Ru/L4D Level Design/Finale Events Part 3
- Ru/L4D Level Design/Getting Started
- Ru/L4D Level Design/Ladders
- Ru/L4D Level Design/Level Organization
- Ru/L4D Level Design/Level Standards
- Ru/L4D Level Design/Nav Flow
- Ru/L4D Level Design/Nav Meshes
- Ru/L4D Level Design/Panic Events
- Ru/L4D Level Design/Versus Maps
- Ru/L4D Level Design/Visibility
- Ru/L4D Level Design/Your First L4D Level
- Ru/Leak
- Ru/Left 4 Dead 2 Level Creation
- Ru/Left 4 Dead 2 Sky List
- Ru/Left 4 Dead Infected Populations
- Ru/Level Design Overview
- Ru/Lighting
- Ru/Lightmap
- Ru/List of entities
- Ru/List of L4D Soundscapes
- Ru/List of Skyboxes
- Ru/List of Team Fortress 2 Entities
M
P
R
S
T
- Ru/Team Fortress 2/Basic Map Construction
- Ru/Team Fortress 2/Creating a Payload Map
- Ru/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ru/Team Fortress 2/Docs/Level Design
- Ru/Team Fortress 2/King of the Hill
- Ru/Team Fortress 2/Mapper's Reference
- Ru/TF2/Creating Respawning Dispensers
- Ru/TF2/Making an Arena map
- Ru/TF2/Modifying the Respawn Time
- Ru/TF2/Team-Specific Barriers
- Ru/TF2/Territorial Control
- Ru/Tool textures (Source)
- Ru/Troubleshooting Level Design