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BSP Decompiler 005: Difference between revisions

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{{langsp}}
{{LanguageBar}}
{{gldsrc topicon}}
{{Source topicon}}
{{stub}}


{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{SoftwareBox
<!-- Basic info -->
| title = {{005|4}}
<!-- Details -->
| developer = Will Fowler
| initial_release = Dec 10, 2013
| stable_release = Apr 26, 2023<br><small>(5.0.0 r90)</small>
| written_in = csharp
| type = Map Converter
| distribution = Freeware
| website = [https://github.com/wfowler1/bsp-decompiler Github Repository]
| download = [https://github.com/wfowler1/bsp-decompiler/releases Download]
| version = 5.0.0 r90
<!-- Operating system(s)-->
| windows = 1
<!-- Target engine(s)-->
| gldsrc = 1
| source = 1
}}
 
{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats.
{{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}}
{{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}}


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== Features ==
== Features ==
* Applies "Null" textures.
* Applies "Null" textures.
* Runs natively in windows
* Runs natively in {{win|4}}


== Drawbacks ==
== Drawbacks ==
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== Support ==
== Support ==
* {{gldsrc|4}}
* {{gldsrc|4}}
** {{hl|4}} (Bad)
** {{hl|2}} (Poor support)
** {{hlbs|4}} (Bad)
** {{hlbs|2}} (Poor support)
** {{nightfire|4}} (Well)
** {{nightfire|2}} (Fully supported)
</br>
</br>
* {{source|4}}
* {{source|4}}
** [[Source|Source Engine v17 (2010)]]
** {{vtmb|2}} and {{hl2|1}} Beta (BSP v17)
** [[Source|Source Engine v18]]
** {{hl2|2|addtext=&nbsp;Beta}} (BSP v18)
** [[Source|Source Engine v20]]
** {{src04|2}} (BSP v19)
** [[Source|Source Engine v22]]
** {{src04}} {{src04|name}} (since 2005) to {{src13|1}} (BSP v20)
** [[Source|Source Engine v27]]
** {{l4d|2}} (BSP v20)
** {{srcmp|4}} (v19, 21, 23)
** {{l4d2|2}} (BSP v21)
** {{l4dbranch|4}}
** {{asbranch|2}} to {{csgobranch|2}} (BSP v21)
** {{tfbranch|4}}
** {{infra|2}}, {{tacint|2}} (BSP v22)
** {{dota2branch|2}} - pre-Reborn (BSP v23)
** {{Contagion|2}} (BSP v27)
** {{tfbranch|2}} (BSP v29)
</br>
</br>
* {{Quake|4}}
* {{quake|4|addtext=&nbsp;Engine / id Tech}}
** {{quake2|4}}
** {{Quake|2}}
** {{quake3|4}}
** {{quake2|2}}
** {{quake3|2}}


== Screenshots ==
== Screenshots ==
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== LibBSP==
== LibBSP==
* C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines
* C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines
* The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and [[Quake 3]].
* The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and {{quake3|1}}.
* The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library.
* The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library.


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* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005]
* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005]
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP]
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP]
{{gldsrc sdktools}}
{{sdktools|cat=0|0}}

Latest revision as of 01:40, 2 December 2025

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Developer(s)
Will Fowler
Initial release
Dec 10, 2013
Stable release
Apr 26, 2023
(5.0.0 r90)
Written in
C#
Operating system
Windows
Type
Map Converter
Target engine(s)
GoldSrc Source
Distribution
Freeware
Download
Version
5.0.0 r90

005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputting to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources for GoldSrc GoldSrc without geometry!


Features

  • Applies "Null" textures.
  • Runs natively in Windows Windows

Drawbacks

Support



Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External links