Dota 2 engine branch

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The Dota 2 engine branch Dota 2 engine branch (Pre-Reborn) was introduced in 2013 with the release of Dota 2 Dota 2. It used to be the latest Source Source branch available, succeeding the CS:GO engine branch Counter-Strike: Global Offensive engine branch, but in the 2015 Reborn update, the game was upgraded to the then-new Source 2 Source 2 engine, which makes CS:GO the latest Source 1 branch available.

Features [confirm]

Post-Reborn (Source 2 Source 2)

See also: The Source 2 Source 2 feature section
Blank image.pngTodo: Add features that are introduced with Dota 2 Reborn/Source 2 update.

Pre-Reborn (Source Source)

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics).
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2 players will be able to share strategy guides and coach newer players through Steamworks.
MultiBlend Textures
4-way texture blending, upgrading/replacing WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader
Published demo file format
Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
Custom Addon Support
See the Dota 2 Workshop Tools for more details.


See also