trigger_teleport
Jump to navigation
Jump to search
trigger_teleport
is a brush entity available in all GoldSrc games. This entity teleports entities that touch its volume.
Key Values
Trigger:
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Kill target (killtarget) <target_destination|targetname|target_destination>
- Remove this entity from the game on activation.
- Target Path (netname) <target_destination|targetname|target_destination> (not in )
- Target path.
- Master (master) <targetname>
- Name of a master entity.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Delay before trigger (delay) <string>
- The time in seconds before the trigger should trigger its target.
- Message (set sound too!) (message) <string>
- Message to be shown.
TFButtonCriteria:
TFOperat2:
TFEffects1:
TFEffects2:
TFEffects3:
TFEffects5:
Note:After applying all these values to the player, the playerclass limitations of the player are applied. So if you set the health of the player over that allowed, by his/her playerclass, it will then be lowered to the max_health for that playerclass.
Note:"lives" allows you to give/remove lives from players. This is only useful if the current map limits the number of lives each player has.
|