trigger_teleport
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Note:target acts as the teleport destination, in addition to being triggered when the teleport occurs.
trigger_teleport
is a brush entity available in all GoldSrc games. This entity teleports entities that touch its volume.
In some games, such as Deathmatch Classic, players and monsters who are within the teleport destination get telefragged.
Key Values

- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Trigger:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Target Path (netname) <targetname> (not in
)
- Target path.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Message (set sound too!) (message) <string>
- Message to be shown.
Flags
- Pushables : [4]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.
See also
- teledeath - Entity which handles telefragging