trigger_teleport
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Note: target acts as the teleport destination, in addition to being triggered when the teleport occurs.
| CTriggerTeleport |
trigger_teleport is a trigger entity available in all
GoldSrc games. This entity teleports entities that touch its volume.
In some games, such as
Deathmatch Classic, players and monsters who are within the teleport destination get telefragged.
Confirm:
Team Fortress Classic probably also has telefragging, as it has the same teledeath entity (being ported from
Quake Team Fortress).
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Trigger:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
-
Target Path (netname) <targetname>
-
Parsed (as part of pev), but unused.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Sound when triggered (noise) <sound> !FGD
- Plays this sound at full volume when the entity is successfully triggered.
Bug:Specified sound is not automatically precached.
-
Sound type (sounds) <choices>
-
FGD leftover from
Quake; use noiseinstead.
- Message (set sound too!) (message) <string>
- Message to be shown.
|
TFButtonCriteria:
TFOperat2:
TFEffects1:
TFEffects2:
TFEffects3:
TFEffects5:
|
Flags
- Monsters : [1] (not in

) - Players only : [1] (only in
) - No clients : [2] (not in
) - Silent : [2] (only in
) - Don't play an ambient humming sound when near this entity.
- Pushables : [4]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
See also
- teledeath - Entity which handles telefragging