weapon_crowbar
Class hierarchy |
---|
CCrowbar |
crowbar.cpp
|
weapon_crowbar
is a point entity available in Half-Life 1 series.
Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]
Gallery
Viewmodel from the HD Pack.