This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

weapon_crowbar

From Valve Developer Community
Jump to: navigation, search

edit
Viewmodel.
Class hierarchy
CCrowbar
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
crowbar.cpp

weapon_crowbar is a point entity available in Half-Life Half-Life: Blue Shift Half-Life: Opposing Force Half-Life 1 series.

Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.

Key Values

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]


Gallery