This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

weapon_crowbar

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Viewmodel.
Class hierarchy
CCrowbar
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
crowbar.cpp

weapon_crowbar is a point entity available in Half-Life Half-Life: Blue Shift Half-Life: Opposing Force Half-Life 1 series.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Half-Life 1 series}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life Half-Life: Blue Shift Half-Life: Opposing Force Half-Life 1 series.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]


Gallery