trigger_auto
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Class hierarchy |
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CAutoTrigger |
triggers.cpp |
trigger_auto
is a point entity available in Half-Life. It automatically fires its targets on map spawn.
Keyvalues
- Name ([todo internal name (i)]) <string>
- The name of tne entity.
- Global State to Read ([todo internal name (i)]) <string>
- The trigger_auto will only fire its target if this state have been set by an env_global.
- Trigger state ([todo internal name (i)]) <choices>
- The state to set on the targeted entity.
Value Description 0
Off 1
On 2
Toggle
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
Flags
Remove on fire : [1]