trigger_auto
		
		
		
		
		
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| CAutoTrigger | 
trigger_auto  is a   point entity  available in 
 Half-Life. It automatically fires its targets on map spawn.
Keyvalues
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Global State to Read (globalstate) <string>
 - The trigger_auto will only fire its target if this state have been set by an env_global.
 
- Trigger state (triggerstate) <integer choices>
 - The state to set on the targeted entity.
 
Value Description 0Off 1On 2Toggle 
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Delay before trigger (delay) <integer>
 - Delay in seconds before firing the targeted entity.
 
- Killtarget (killtarget) <targetname>
 - Entity to remove when activated.
 
Flags
- Remove on fire : [1]