trigger_auto
Class hierarchy |
---|
CAutoTrigger |
triggers.cpp
|
trigger_auto
is a point entity available in Half-Life. It automatically fires its targets on map spawn.
Keyvalues
- Name
([todo internal name (i)])
<string> - The name of tne entity.
- Global State to Read
([todo internal name (i)])
<string> - The trigger_auto will only fire its target if this state have been set by an env_global.
- Trigger state
([todo internal name (i)])
<choices> - The state to set on the targeted entity.
Value Description 0
Off 1
On 2
Toggle
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
Flags
Remove on fire : [1]