trigger_hurt
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trigger_hurt
is a brush entity available in all GoldSrc games. This entity hurts anyone in its area.
Key Values
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Master (master) <targetname>
- Name of a master entity.
- Damage (dmg) <integer>
- Delay before trigger (delay) <string>
- The time in seconds before the trigger should trigger its target (after being triggered itself).
- Goal Activation bitfields (g_a) <choices> (only in )
-
- 5 : 5 - if AP fails criteria
- Death type (deathtype) <string> (only in )
- Damage Type (damagetype) <choices>
-
- 0: GENERIC
- 1: CRUSH
- 2: BULLET
- 4: SLASH
- 8: BURN
- 16: FREEZE
- 32: FALL
- 64: BLAST
- 128: CLUB
- 256: SHOCK
- 512: SONIC
- 1024: ENERGYBEAM
- 16384: DROWN
- 32768: PARALYSE
- 65536: NERVEGAS
- 131072: POISON
- 262144: RADIATION
- 524288: DROWNRECOVER
- 1048576: CHEMICAL
- 2097152: SLOWBURN
- 4194304: SLOWFREEZE
TFButtonCriteria:
- 0: Any
- 1: Blue
- 2: Red
- 3: Yellow
- 4: Green
- Targetname of teamcheck goal (teamcheck) <string> (only in )
- Player class allowed to activate entity (playerclass) <choices> (only in )
- 0: Any
- 1: Scout
- 2: Sniper
- 3: Soldier
- 4: Demolitions man
- 5: Medic
- 6: Heavy Weapons Guy
- 7: Pyro
- 8: Spy
- 9: Engineer
- Has item # (items_allowed) <integer> (only in )
- The player must be carrying this item to use this entity.
- Has item from group # (h_i_g) <integer> (only in )
- To use this entity, the player must be carrying any item from this group.
- Hasn't item from group # (hasnt_item_from_group) <integer> (only in )
- To use this entity, the player must not be carrying any item from this group.
- If item # has moved (if_item_has_moved) <integer> (only in )
- A player can only use the entity if this item is not in its original spawn location.
- If item # hasn't moved (if_item_hasnt_moved) <integer> (only in )
- A player can only use the entity if this item is in its original spawn location.
- If goal # active (if_goal_is_active) <integer> (only in )
- Players can only use the entity if this goal is in the active state.
- If goal # inactive (if_goal_is_inactive) <integer> (only in )
- Players can only use the entity if this goal is in the inactive state.
- If goal # removed (if_goal_is_removed) <integer> (only in )
- Players can only use the entity if this goal is in the removed state.
- If group # active (if_group_is_active) <integer> (only in )
- A player can only use the entity if all the goals in this group are in the active state.
- If group # inactive (if_group_is_inactive) <integer> (only in )
- A player can only use the entity if all the goals in this group are in the inactive state.
- If group # removed (if_group_is_removed) <integer> (only in )
- A player can only use the entity if all the goals in this group are in the removed state.
Flags
Target Once : [1]
Start Off : [2]
No clients : [8]
FireClientOnly : [16]
TouchClientOnly : [32]