trigger_counter
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Important: Although this entity inherits CBaseTrigger, it does not use InitTrigger(), so most trigger-based behavior won't work.
Confirm:Effectively a logical entity? Doesn't set model nor solidity.
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: game_counter(not in
).
It has since been deprecated by: game_counter(not in
| CTriggerCounter |
trigger_counter is a brush entity available in all
GoldSrc games. Also works as a logical entity. This entity counts the number of times it is used and activates its target when it reaches a specified number. Deprecated since Half-Life 1.0.0.9 by game_counter; mods released beforehand (such as
) may still require this entity.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Kill target (killtarget) <targetname>
- Remove this entity from the game on activation.
- Target Path (netname) <targetname>
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Delay before trigger (delay) <string>
- The time in seconds before the trigger should trigger its target (after being triggered itself).
- Message (set sound too!) (message) <string>
- Sound when triggered (noise) <sound>
- Count before activation (count) <integer>
- The number that the counter must reach before activating its targets.
Flags
- No Message : [1]
- Don't print "Quakesque" messages to the console when this entity is used.