scripted_sentence
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scripted_sentence
is a point entity available in Half-Life. (also in Ricochet) This entity allows you to make a monster say something. Available sentence names can be found in the sound\sentences.txt file.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Sentence Name (sentence) <string>
- Sentence to play.
- Speaker Type (entity) <string>
- This is the name of the entity that says the sentence. It can be a targetname of the specific monster or a classname.
- Sentence Time (duration) <string>
- The duration in seconds before the monster becomes available for usage by a player once the scripted sentence has started playing.
- Search Radius (radius) <integer>
- If speaker type is set to the monster's classname, the scripted_sentence will try to find the monster only in this radius (in units, relative to the scripted_sentence origin).
- Delay Before Refire (refire) <string>
- Delay before trying to find the appropriate monster again once the scripted_sentence is activated but failed to find the speaker.
- Listener Type (listener) <string>
- The name of the entity that the speaker will look towards while speaking.
- Volume 0-10 (volume) <string>
- Sound Radius (attenuation) <choices>
# Description 0 Small Radius 1 Medium Radius 2 Large Radius 3 Play Everywhere
Flags
Fire Once : [1]
Followers Only : [2]
Interrupt Speech : [4]
Concurrent : [8]