world_items
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| CWorldItem |
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: the individual item_ entities, namely item_antidote, item_security, item_battery, and item_suit.
It has since been deprecated by: the individual item_ entities, namely item_antidote, item_security, item_battery, and item_suit.
world_items is a point entity available in
Half-Life.
Description
This entity spawns a specific item at its location.
It gives four types of items: Antidote, Security Card, Battery and Suit.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Types (type) <choices>
# Name 42 item_antidote 43 item_security 44 item_battery 45 item_suit
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.