world_items
Class hierarchy |
---|
CWorldItem |
items.cpp
|
world_items
is a point entity available in Half-Life.
Description
This entity spawns a specific item at its location.
It gives four types of items: Antidote, Security Card, Battery and Suit.
Key Values
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
- Types
(type)
<choices> - (Default 42)
# Name 42 Antidote 43 Security Card 44 Battery 45 Suit
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]