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world_items

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C++ Class hierarchy
CWorldItem
CBaseEntity
C++ items.cpp
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: the individual item_ entities, namely item_antidote, item_security, item_battery, and item_suit.

world_items is a point entity available in Half-Life Half-Life.

Description

This entity spawns a specific item at its location.
It gives four types of items: Antidote, Security Card, Battery and Suit.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Types (type) <choices>
# Name
42 item_antidote
43 item_security
44 item_battery
45 item_suit


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.