speaker
speaker
is a point entity available in Half-Life, Deathmatch Classic, and Day of Defeat.
Creates a public announcement system that randomly plays announcements from the sentences.txt file.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Sentence Group Name
(message)
<string> - The sentence group to randomly select sentences from.
- Volume (10 = loudest)
(health)
<integer> - Sound Volume for the public announcement.
- Announcement Presets
(preset)
<choices>
# | Name | Description |
---|---|---|
0 | None | Use Sentence Group Name |
1 | C1A0 Announcer | Anomalous Materials: Sector C elevator lobby (Pre-disaster) |
2 | C1A1 Announcer | Unforeseen Consequences: Sector C elevator lobby (Post-disaster) |
3 | C1A2 Announcer | Office Complex: Sector D Administration (unused) |
4 | C1A3 Announcer | "We've Got Hostiles!": Sector D High Security Materials Storage |
5 | C1A4 Announcer | Blast Pit: Silo D Experimental Propulsion Laboratory (unused) |
6 | C2A1 Announcer | Power Up: Sector E Track Control (unused) |
7 | C2A2 Announcer | On A Rail: Silo E Launch Control (unused) |
// 8 | C2A3 Announcer | Apprehension (silent and unused) |
9 | C2A4 Announcer | Residue Processing & Questionable Ethics (unused) |
// 10 | C2A5 Announcer | Surface Tension (silent and unused) |
11 | C3A1 Announcer | "Forget About Freeman!" (unused) |
12 | C3A2 Announcer | Lambda Core: Lambda Complex |
Flags
Start Silent : [1]