Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
This article's documentation is for the "GoldSrc" engine. Click here for more information.

monster_zombie

From Valve Developer Community
Jump to: navigation, search
LD and HD models of monster_zombie in the Half-LifeHalf-Life: Opposing ForceHalf-Life: Blue Shift
Model of monster_zombie in the BrainBread
Blank image.pngTodo: Separate if needed on They Hunger and GoldSrc vanilla versions

monster_zombie is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, Half-Life: Blue Shift Half-Life: Blue Shift, Paranoia Paranoia, and They Hunger They Hunger. The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player.

Note.pngNote:In They Hunger They Hunger, this entity's sound changes based on its body value.
Note.pngNote:Some keyvalues, flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Key Values

Monster:

TriggerTarget (???) <string>
Name of entity to target when the trigger conditions are met.
Trigger Condition (???) <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"

Target:

Target (???) <targetname>
The targetname of the first path_corner in a path this monster will move to when spawned.

Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
FX Amount (1-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used to control the speed of scrolling textures; see func_conveyor for more information.

Angles:

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


message (???) <string>
TH_WAVEDIR (only in They Hunger)
health (???) <integrer>
TH_HEALTH (only in They Hunger)
model (???) <string>
TH_MODEL (only in They Hunger)
skin (???) <choices>
TH_SKINTYPE (only in They Hunger)
  • 0 : "TH_Standard"
  • 1 : "TH_Cop"
  • 2 : "TH_Burn"
  • 3 : "TH_Flesh"
body (???) <choices>
TH_BODY (only in They Hunger)
  • 0 : "TH_Funeral"
  • 1 : "TH_Headlessf"
  • 2 : "TH_Civillian"
  • 3 : "TH_Headlessc"
  • 4 : "TH_Cop"
  • 5 : "TH_Female"
  • 6 : "TH_Biohazardsuit"
  • 7 : "TH_Rear_Echelon_officer"
  • 8 : "TH_ENST_Zombie"
  • 9 : "TH_doctor_zomb"
  • 10 : "TH_Patient_zomb"

Flags

  •  [1] : Wait Till Seen
  •  [2] : Gag (No IDLE sounds until angry)
  •  [4] : MonsterClip
  •  [8] : No wreckage
  •  [16] : Prisoner
  •  [64] : Start inactive
  •  [128] : Wait for script
  •  [512] : Fade corpse
  •  [2048] : Not in Deathmatch
       !FGD for some entities.
  •  [1024] : TH_FASTMODE (only in They Hunger)