monster_alien_slave
| CISlave |
monster_alien_slave is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Spawns a hostile vortigaunt, a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This monster is affected by gravity, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs.
monster_vortigaunt. Key Values
Monster:
TriggerTarget (TriggerTarget) <targetname>
Trigger Condition (TriggerCondition) <choices>
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
Target (target) <targetname>
Render Mode (rendermode) <choices>
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
Render Amount (0-255) (renderamt) <integer>
Render Color (R G B) (rendercolor) <color255>
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
Flags
- 1 : Wait Till Seen
- 2 : Gag
- 4 : Monster Clip
- 16 : Prisoner
- 32 : Squad Leader
- 64 : Ignore Player
- 128 : Wait For Script
- 256 : Pre-Disaster
- 512 : Fade Corpse
Related Entities
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- GoldSrc NPC entities
- Half-Life
- Half-Life 1 NPCs
- Half-Life Entities