gibshooter
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Class hierarchy |
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CGibShooter |
effects.cpp |
gibshooter
is a point entity available in all GoldSrc games. It shoots out giblets. Style of body part depends on language type.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Number of Gibs (m_iGibs) <integer>
- Total number of
gib
s to shoot each time the entity should shoot. - Delay between shots (delay) <string>
- Delay (in seconds) between shooting each
gib
. If 0, allgib
s shoot at once. - Gib Velocity (m_flVelocity) <integer>
- Speed of the fired
gib
s. - Course Variance (m_flVariance) <string>
- How much variance in the direction
gib
s are fired. - Gib Life (m_flGibLife) <string>
- Time in seconds for
gib
s to live +/- 5%.
Flags
Repeatable : [1]