gibshooter
Class hierarchy |
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CGibShooter |
effects.cpp
|
gibshooter
is a point entity available in all GoldSrc games. It shoots out giblets. Style of body part depends on language type.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Number of Gibs
(m_iGibs)
<integer> - Total number of
gib
s to shoot each time the entity should shoot. - Delay between shots
(delay)
<string> - Delay (in seconds) between shooting each
gib
. If 0, allgib
s shoot at once. - Gib Velocity
(m_flVelocity)
<integer> - Speed of the fired
gib
s. - Course Variance
(m_flVariance)
<string> - How much variance in the direction
gib
s are fired. - Gib Life
(m_flGibLife)
<string> - Time in seconds for
gib
s to live +/- 5%.
Flags
Repeatable : [1]