player_loadsaved
player_loadsaved
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
This entity will reload the latest saved game when triggered. Useful for gameover screens if an important NPC dies, or a crucial object is lost. Can be used together with env_message to display an appropriate text message.
Key Values
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Fade Duration(seconds)
([todo internal name (i)])
<integer> - The amount in seconds it will take to fade out.
- Hold Fade (seconds)
([todo internal name (i)])
<integer> - The amount in seconds it will take to hold fade.
- Fade Alpha (renderamt)
([todo internal name (i)])
<integer> - Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
- Fade Color (R G B) (rendercolor)
([todo internal name (i)])
<color255> - Fade color.
- Reload Delay (seconds)
([todo internal name (i)])
<integer> - On Trigger, the amount of time in seconds it will take to reload a save. When set, it will take over Game/Player and reload when prompted.