player_loadsaved
		
		
		
		
		
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player_loadsaved  is a   point entity  available in  Half-Life,
 Half-Life,  Half-Life: Opposing Force, and
 Half-Life: Opposing Force, and  Half-Life: Blue Shift.
 Half-Life: Blue Shift.
This entity will reload the latest saved game when triggered. Useful for game over screens if an important NPC dies, or a crucial object is lost. Can be used together with env_message to display an appropriate text message.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Fade Duration(seconds) ([todo internal name (i)]) <integer>
- The amount in seconds it will take to fade out.
- Hold Fade (seconds) ([todo internal name (i)]) <integer>
- The amount in seconds it will take to hold fade.
Categories: 
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- GUI Entities
- Half-Life Entities
- Level Design
