infodecal
Jump to navigation
Jump to search
Class hierarchy |
---|
CDecal |
world.cpp |
infodecal
is a point entity available in all GoldSrc games. It is used to place a static decal in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the palette being used to determine alpha, and the last color being used to determine color.
Important:
infodecal
must use decals.wad
, and only work on brush textures. See Decals (GoldSrc) for alternative methods of decaling.Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- texture (texture) <decal>
- This defines which image from decals.wad will be displayed by the entity.
Flags
Not in Deathmatch : [2048]