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infodecal

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Class hierarchy
CDecal
CBaseEntity
world.cpp

infodecal is a point entity available in all GoldSrc GoldSrc games. It is used to place a static decal in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the palette being used to determine alpha, and the last color being used to determine color.

Icon-Important.pngImportant:infodecal must use 🖿decals.wad, and only work on brush textures. See Decals (GoldSrc) for alternative methods of decaling.

Key Values

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
texture (texture) <decal>
This defines which image from decals.wad will be displayed by the entity.

Flags

Not in Deathmatch : [2048]