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env_bubbles

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env_bubbles is a point entity available in all GoldSrc GoldSrc games. It creates an area of rising bubbles.

Key Values


Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

ZHLT:
ZHLT Lightflags (???) <choices>
Special lighting behavior. Only available if using Zoner's Half-Life Compile Tools.
  • 0 : "Default"
  • 1 : "Embedded Fix"
  • 2 : "Opaque (blocks light)"
  • 3 : "Opaque + Embedded fix"
  • 6 : "Opaque + Concave Fix"
Light Origin Target (???) <string>
Used to define a target to sample lighting from.


Bubble density (density) <integer>
This is the density of bubbles spawned.
Bubble frequency (frequency) <integer>
The higher the value here, the greater the frequency bubbles will appear at.
Speed of current (current) <integer>
The higher this value, the more bubbles drift in the direction specified by the entity angle.

Flags

  •  [1] : Start off