item_healthkit
Class hierarchy |
---|
CHealthKit |
healthkit.cpp
|
item_healthkit
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
Description
This item restores an amount of health points for players on pickup: 15 on Easy and Medium difficulty, 10 on Hard. This amount is controlled by the convar sk_healthkit1/2/3 <int>
for each difficulty.
In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]