This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

weapon_rpg

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Viewmodel.
Class hierarchy
CRpg
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
rpg.cpp

weapon_rpg is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. The RPG is a shoulder-mounted portable rocket launcher used by the Hazardous Environment Combat Unit. It includes an integrated targeting laser that can guide rockets once they leave the tube. If this laser is deactivated, rockets will be "dumb-fired" instead, maintaining their straight trajectory. The weapon can hold 1 round of a rocket and 5 rockets can be carried. weapon_rpg can be replenished with ammo_rpgclip.

Key Values

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]


Gallery