item_longjump
Class hierarchy |
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CItemLongJump |
items.cpp
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item_longjump
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
Description
It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.
Note:It requires the player to have the suit on before the Long Jump Module can be picked up.
Key Values
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]
Gallery
The first Long Jump Module, in the Hazard Course.
The second, in the Lambda Core.
External links
- Long Jump Module on Combine OverWiki