item_longjump
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CItemLongJump defined in ![]() items.cpp
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item_longjump
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Description
It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
Key Values
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- KillTarget
(killtarget)
<targetname> - Entity to remove when activated.
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- [
2048
] : Not In Deathmatch
Gallery
The first Long Jump Module, in the Hazard Course.
The second, in the Lambda Core.
External links
Long Jump Module on Combine OverWiki