This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

item_longjump

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Worldmodel.
Back side.
class hierarchy
CItemLongJump defined in items.cpp
CItem
CBaseEntity

item_longjump is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Description

It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.

Note.pngNote:It requires the player to have the suit on before the Long Jump Module can be picked up.

Key Values


Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
KillTarget (killtarget) <targetname>
Entity to remove when activated.


Targetname:

Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

Angles:

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  •  [2048] : Not In Deathmatch


Gallery

External links