trigger_push
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trigger_push
is a brush entity available in all GoldSrc games. It is a trigger volume that pushes entities that touch it.
Key Values
Trigger:
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Kill target (killtarget) <target_destination|targetname|target_destination>
- Remove this entity from the game on activation.
- Target Path (netname) <target_destination|targetname|target_destination> (not in )
- Target path.
- Master (master) <targetname>
- Name of a master entity.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Delay before trigger (delay) <string>
- The time in seconds before the trigger should trigger its target.
- Message (set sound too!) (message) <string>
- Message to be shown.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Speed of push (speed) <integer>
TFButtonCriteria:
- 0: Any
- 1: Blue
- 2: Red
- 3: Yellow
- 4: Green
- Targetname of teamcheck goal (teamcheck) <string> (only in )
- Player class allowed to activate entity (playerclass) <choices> (only in )
- 0: Any
- 1: Scout
- 2: Sniper
- 3: Soldier
- 4: Demolitions man
- 5: Medic
- 6: Heavy Weapons Guy
- 7: Pyro
- 8: Spy
- 9: Engineer
- Has item # (items_allowed) <integer> (only in )
- The player must be carrying this item to use this entity.
- Has item from group # (h_i_g) <integer> (only in )
- To use this entity, the player must be carrying any item from this group.
- Hasn't item from group # (hasnt_item_from_group) <integer> (only in )
- To use this entity, the player must not be carrying any item from this group.
- If item # has moved (if_item_has_moved) <integer> (only in )
- A player can only use the entity if this item is not in its original spawn location.
- If item # hasn't moved (if_item_hasnt_moved) <integer> (only in )
- A player can only use the entity if this item is in its original spawn location.
- If goal # active (if_goal_is_active) <integer> (only in )
- Players can only use the entity if this goal is in the active state.
- If goal # inactive (if_goal_is_inactive) <integer> (only in )
- Players can only use the entity if this goal is in the inactive state.
- If goal # removed (if_goal_is_removed) <integer> (only in )
- Players can only use the entity if this goal is in the removed state.
- If group # active (if_group_is_active) <integer> (only in )
- A player can only use the entity if all the goals in this group are in the active state.
- If group # inactive (if_group_is_inactive) <integer> (only in )
- A player can only use the entity if all the goals in this group are in the inactive state.
- If group # removed (if_group_is_removed) <integer> (only in )
- A player can only use the entity if all the goals in this group are in the removed state.
Flags
Once Only : [1]
Start Off : [2]
Pushables : [4]