item_suit




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CItemSuit |
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CItemSuit |
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item_suit
is a point entity available in
Half-Life 1 series and
Counter-Strike 1 series.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Half-Life 1 series}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life 1 series.
- The {{{game1}}} parameter is inconsistent with the name defined by the {{Counter-Strike 1 series}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Counter-Strike 1 series.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Similar to its appearance in Half-Life 2, it represents the Mark IV Hazardous Environment suit.
Description
Developed by Black Mesa scientists, it is meant to protect employees of the Black Mesa Research Facility from many hazards including Fire, Toxic Waste, Hazardous Chemicals, Biohazards, and other less-severe injuries like lacerations and fractures.
In Half-Life: Opposing Force it represents Adrian Shephard's PCV.
In Half-Life: Blue Shift it represents Barney Calhoun's armor vest and helmet picked up at the beginning of the game.
In Counter-Strike it represents the player's "training suit" for the Counter-Terrorist Training Center that is absent in version 1.6.

Flags
- 1: Short Logon
- When checked, will not play the HEV logon voice lines past (
fvox/hev_logon.wav
).
Gallery
The first HEV, in the Hazard Course.
The second, in Sector C.
External links
HEV Suit on Combine OverWiki
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life 1 series entities
- Half-Life 1 series entities
- Half-Life 1 series point entities
- Non-internal Counter-Strike 1 series entities
- Counter-Strike 1 series entities
- Counter-Strike 1 series point entities
- This is a template errors
- Items