weapon_glock
(Redirected from Weapon 9mmhandgun (GoldSrc))
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Viewmodel, based on the Glock 17.
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CGlock |
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weapon_glock
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The pistol used in the GoldSrc Half-Life games. This weapon can be represented by two different class names, weapon_9mmhandgun
and weapon_glock
. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock
will work in the Source version of the game.

weapon_9mmhandgun
. Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.
Gallery
Viewmodel from the HD Pack, which replaces it with the Beretta M9.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons