weapon_glock
(Redirected from Weapon 9mmhandgun (GoldSrc))
		
		
		
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GoldSrc ( Half Life | Counter-Strike series (GoldSrc)  )
edit 
  Viewmodel, based on the Glock 17.
|  Class hierarchy | 
|---|
| CGlock | 
|  glock.cpp | 
weapon_glock  is a   point entity  available in  Half-Life,
 Half-Life,  Half-Life: Opposing Force, and
 Half-Life: Opposing Force, and  Half-Life: Blue Shift.
 Half-Life: Blue Shift.
The pistol used in the GoldSrc Half-Life games. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to weapon_9mmhandgun.  Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch(multiplayer) is enabled.
Gallery
- Viewmodel from the HD Pack, which replaces it with the Beretta M9. 
Categories: 
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons





