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env_fade

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Class hierarchy
CFade
CPointEntity
CBaseEntity
effects.cpp

env_fade is a point entity available in all GoldSrc GoldSrc games. It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.

Key Values

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Duration (seconds) (duration) <string>
The time that it will take to fade the screen in or out.
Hold Fade (seconds) (holdtime) <string>
The time to hold the faded in/out state.
Fade Alpha (renderamt) <integer>
Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
Fade Color (R G B) (rendercolor) <color255>
Fade color.

Flags

Fade From : [1]

Screen fades from the specified color instead of to it.

Modulate : [2]

Uses attenuation blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color. Modulate actually attenuates the RGB channels. For example, a color of 0 255 0 would mute the red and blue channels and create a green nightvision-type effect.

Activator Only : [4]

If enabled, the fade will only affect the player who activated it.