monstermaker

From Valve Developer Community
Jump to: navigation, search

monstermaker is a point entity available in the following GoldSrc GoldSrc games or engine branches:
Half-Life Half-LifeHalf-Life: Opposing Force Half-Life: Opposing Force and Half-Life: Blue Shift Half-Life: Blue Shift. This entity allows you to spawn monsters.


Key Values


Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Target On Release (target) <string>
Monster Type (monstertype) <string>
Childrens' Name (netname) <string>
Number of Monsters (monstercount) <integer>
how many monsters the monstermaker can create (-1 = unlimited)
Frequency (delay) <string>
if delay is -1, new monster will be made when last monster dies. else, delay is how often (seconds) a new monster will be dookied out.
Max live children (m_imaxlivechildren) <integer>
maximum number of live children allowed at one time. (New ones will not be made until one dies) -1 no limit

Flags

  •  [1] : Start ON
  •  [2] : PVS On/Off Obsolete
       Deprecated. not implemented
  •  [4] : Cyclic
  •  [8] : MonsterClip