item_battery
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CItemBattery |
items.cpp |
item_battery
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
Description
This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting).
In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.
In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.
In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]