item_battery
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CItemBattery |
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item_battery
is a point entity available in
Half-Life 1 series.
This item charges up the HEV suit by 15 energy points on easy or medium and 10 on hard difficulty.
In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.
In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.
In a deathmatch game, the item respawns 30 seconds after being collected.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.
Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_battery1 | 15 | int | Amount to charge in easy difficulty |
sk_battery2 | 15 | int | Amount to charge in medium difficulty |
sk_battery3 | 10 | int | Amount to charge in hard difficulty |