weapon_satchel
Class hierarchy |
---|
CSatchel |
satchel.cpp
|
weapon_satchel
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The Satchel is one of the most destructive items accessible to the player, it creates a powerful explosion with a remotely controlled detonation. The player can carry up to 5 Satchels.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [
2048
]
Gallery
Viewmodel from the HD Pack.