weapon_satchel
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Class hierarchy |
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CSatchel |
satchel.cpp |
weapon_satchel
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The Satchel is one of the most destructive items accessible to the player, it creates a powerful explosion with a remotely controlled detonation. The player can carry up to 5 Satchels.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]
Gallery
Viewmodel from the HD Pack.