item_antidote
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item_antidote
is a point entity available in Half-Life.
Description
Spawns an antidote to cure nerve gas and poison damage. The antidote shot is administered automatically by the suit during the timed damage. In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]