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item_antidote

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item_antidote is a point entity available in Half-Life Half-Life.

Description

Spawns an antidote to cure nerve gas and poison damage. The antidote shot is administered automatically by the suit during the timed damage. In a deathmatch game, the item respawns 30 seconds after being collected.

Key Values

Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]