path_corner
path_corner
is a point entity available in all GoldSrc games. Multiple path_corners form a path that can be followed by various moving entities.
Clarify:
func_tracktrain
and func_vehicle
use path_track
; most other entities use path_corner. Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Next stop target
(target)
<targetname> - Name of the next path_corner in the path.
- Fire On Pass
(message)
<targetname> - Trigger an event when this path_corner is passed by the entity using the path.
- Wait here (secs)
(wait)
<integer> - Wait for this number of seconds before moving to next corner.
- New Train Speed
(speed)
<integer> - Speed of the train once it passes this path_corner.
- New Train rot. Speed
(yaw_speed)
<integer>
Flags
- Wait for retrigger : [
1
]
Moving entity will wait and will only continue when triggered. - Teleport : [
2
]
Makes a func_train entity teleport to the current path_corner. - Fire once : [
4
]
Will only fire its Fire On Pass" target once.