path_corner
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path_corner
is a point entity available in all GoldSrc games. Multiple path_corners form a path that can be followed by various moving entities.
Clarify: func_tracktrain and func_vehicle use path_track; most other entities use path_corner.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Next stop target (target) <targetname>
- Name of the next path_corner in the path.
- Fire On Pass (message) <targetname>
- Trigger an event when this path_corner is passed by the entity using the path.
- Wait here (secs) (wait) <integer>
- Wait for this number of seconds before moving to next corner.
- New Train Speed (speed) <integer>
- Speed of the train once it passes this path_corner.
- New Train rot. Speed (yaw_speed) <integer>
Flags
Wait for retrigger : [1]
- Moving entity will wait and will only continue when triggered.
Teleport : [2]
- Makes a func_train entity teleport to the current path_corner.
Fire once : [4]
- Will only fire its Fire On Pass" target once.