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env_global

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Class hierarchy
CEnvGlobal
CPointEntity
CBaseEntity
buttons.cpp

env_global is a point entity available in all GoldSrc GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.

Key Values

Global State to Set (globalstate) <string>
The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this env_global have been activated.
Trigger Mode (triggermode) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead
  • 3 : Toggle
Initial State (initialstate) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead

Flags

Set Initial State : [1]