env_global
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Class hierarchy |
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CEnvGlobal |
buttons.cpp |
env_global
is a point entity available in all GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.
Key Values
- Global State to Set (globalstate) <string>
- The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this
env_global
have been activated. - Trigger Mode (triggermode) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
- 3 : Toggle
- Initial State (initialstate) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
Flags
Set Initial State : [1]