This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

weapon_egon

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Viewmodel.
Class hierarchy
CEgon
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
egon.cpp

weapon_egon is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects within seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by ammo_gaussclip.

Key Values

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

  •  Not In Deathmatch : [2048]


Gallery