weapon_egon
Jump to navigation
Jump to search
Class hierarchy |
---|
CEgon |
egon.cpp |
weapon_egon
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects with in seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by ammo_gaussclip.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]
Gallery
Viewmodel from the HD Pack.