path_track
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Class hierarchy |
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CPathTrack |
pathcorner.cpp |
path_track
is a point entity available in all GoldSrc games. Multiple path_tracks form a path that can be followed by a func_tracktrain.
Clarify: func_tracktrain and func_vehicle use path_track; most other entities use path_corner.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Next stop target (target) <targetname>
- Name of the next path_corner in the path.
- Fire On Pass (message) <targetname>
- Trigger an event when this path_corner is passed by the entity using the path.
- Branch Path (altpath) <targetname>
- The name of a secondary path_track.
- Fire on dead end (netnamed) <targetname>
- If this path_track is a dead-end, activate this event on reaching.
- New Train Speed (speed) <integer>
- As the train passes this point, this speed will be assigned to it.
Flags
Disabled : [1]
Fire once : [2]
Branch Reverse : [4]
Disable train : [8]