path_track
Class hierarchy |
---|
CPathTrack |
pathcorner.cpp
|
path_track
is a point entity available in all GoldSrc games. Multiple path_tracks form a path that can be followed by a func_tracktrain.
Clarify:
func_tracktrain
and func_vehicle
use path_track; most other entities use path_corner
. Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Next stop target
(target)
<targetname> - Name of the next path_corner in the path.
- Fire On Pass
(message)
<targetname> - Trigger an event when this path_corner is passed by the entity using the path.
- Branch Path
(altpath)
<targetname> - The name of a secondary path_track.
- Fire on dead end
(netnamed)
<targetname> - If this path_track is a dead-end, activate this event on reaching.
- New Train Speed
(speed)
<integer> - As the train passes this point, this speed will be assigned to it.
Flags
Disabled : [1]
Fire once : [2]
Branch Reverse : [4]
Disable train : [8]