weapon_crossbow
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Class hierarchy |
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CCrossbow |
crossbow.cpp |
weapon_crossbow
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with ammo_crossbow.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Placement (sequence) <choices>
- *0 : Normal (flat)
- *1 : Realistic (tilted)
Flags
Not In Deathmatch : [2048]
Gallery
Viewmodel from the HD Pack.