weapon_crossbow
Class hierarchy |
---|
CCrossbow |
crossbow.cpp
|
weapon_crossbow
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with ammo_crossbow
.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Placement
(sequence)
<choices> - *0 : Normal (flat)
- *1 : Realistic (tilted)
Flags
- Not In Deathmatch : [
2048
]
Gallery
Viewmodel from the HD Pack.