xen_plantlight

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xen_plantlight is a point entity available in the following Source Source games or engine branches:
Half-Life Half-LifeHalf-Life: Blue Shift Half-Life: Blue ShiftHalf-Life: Opposing Force Half-Life: Opposing Force and Team Fortress Classic Team Fortress Classic.

xen_plantlight open
xen_plantlight retracted from player moving towards it.

Description

This entity places a model of a plantlight into the map. A plantlight is a little decorative xen model that retracts while the player is in close proximity to it, and re-emerges after a few seconds when the player moves away. With certain render attributes, the plantlight will have a glow sprite attached to its bulb.

Key Values


Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
FX Amount (1-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used to control the speed of scrolling textures; see func_conveyor for more information.


Flags

  •  [1] : Sync Movement