xen_plantlight

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xen_plantlight is a point entity available in Half-Life Half-Life, Half-Life: Blue Shift Half-Life: Blue Shift, Half-Life: Opposing Force Half-Life: Opposing Force, and Team Fortress Classic Team Fortress Classic.

xen_plantlight open
xen_plantlight retracted from player moving towards it.

Description

This entity places a model of a plantlight into the map. A plantlight is a little decorative xen model that retracts while the player is in close proximity to it, and re-emerges after a few seconds when the player moves away. With certain render attributes, the plantlight will have a glow sprite attached to its bulb.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)


Flags

Sync Movement : [1]