target_cdaudio
(Redirected from Target cdaudio (GoldSrc))
		
		
		
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		Not to be confused with trigger_cdaudio (the brush entity).
target_cdaudio  is a   point entity  available in all  GoldSrc games.
It plays a specified track either on the CD or in the media folder when the entity is targeted.
 GoldSrc games.
It plays a specified track either on the CD or in the media folder when the entity is targeted.
 Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in  . Therefore, the filenames of custom mp3s must be very specific.
. Therefore, the filenames of custom mp3s must be very specific. Note:In early retail (WON) versions of the game, only CD Audio was supported. Later WON versions (circa 2001-2002) added undocumented MP3 playback which was used in the Steam release.
Note:In early retail (WON) versions of the game, only CD Audio was supported. Later WON versions (circa 2001-2002) added undocumented MP3 playback which was used in the Steam release.Keyvalues
- MP3 file (trackname)  <string> (only in  ) )
- The path of the MP3 track to play, relative to the base mod directory.
- Loop (loop)  <boolean> (only in  ) )
- Whether the track should loop.
 Confirm:Broken in current Steam release? Confirm:Broken in current Steam release?
- Track (health) <integer choices>
- Track number to play. Either is associated with the name of an MP3 file to play via the media folder (only in  later WON version as undocumented, fully supported in all Steam versions) OR the CD-track number if a Red Book Audio CD is available (Windows only). later WON version as undocumented, fully supported in all Steam versions) OR the CD-track number if a Red Book Audio CD is available (Windows only).
- Value - MP3 file to play - 1 - <None> - 2 - Half-Life01.mp3 - 3 - Prospero01.mp3 - 4 - Half-Life12.mp3 - 5 - Half-Life07.mp3 - 6 - Half-Life10.mp3 - 7 - Suspense01.mp3 - 8 - Suspense03.mp3 - 9 - Half-Life09.mp3 - 10 - Half-Life02.mp3 - 11 - Half-Life13.mp3 - 12 - Half-Life04.mp3 - 13 - Half-Life15.mp3 - 14 - Half-Life14.mp3 - 15 - Half-Life16.mp3 - 16 - Suspense02.mp3 - 17 - Half-Life03.mp3 - 18 - Half-Life08.mp3 - 19 - Prospero02.mp3 - 20 - Half-Life05.mp3 - 21 - Prospero04.mp3 - 22 - Half-Life11.mp3 - 23 - Half-Life06.mp3 - 24 - Prospero03.mp3 - 25 - Half-Life17.mp3 - 26 - Prospero05.mp3 - 27 - Suspense05.mp3 - 28 - Suspense07.mp3 - 29 - gamestartup.mp3 
 Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.
Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
See also
- trigger_cdaudio, a brush entity used for the same purpose
- Soundtrack lists
